Kassoon

2024 Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Dimble Nucklestamp
Character Name
Ranger 1
Class & Level
Sailor
Background
Gnome
Race
Chaotic Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
12
12
+
0
(Race)
DEXTERITY
+2
15
15
+
0
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1212
+
SPEED
30 ft
HIT POINTS
Max:
11
11
TEMP HP
POINT BUY
Standard
Picture URL:
Token URL:
3 +3
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
-1 -1
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
-1 -1
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
-1 -1
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
-1 -1
+
Performance (Cha)
-1 -1
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
12
DC
Cast Mod
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
/
/
/
SPELLCASTING
[+instructions]
#
Name
Wt.
1
Longbow
2
2
Shortsword
2
1
Scale Mail [14+Dex(2)]
45
1
Arrows (20)
1
1
Explorers Pack
59
Total: 109 lbs
EQUIPMENT
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: light/medium armor, shields, simple/martial weapons
PROFICIENCIES & LANGUAGES

Racial

Darkvision 60ft

Gnomish Cunning: Advantage on all Intelligence, Wisdom, and Charisma saving throws.

Gnomish Lineage: Choose one of the below and delete the other:
Forest Gnome: You gain Minor Illusion. You always have Speak with Animals prepared, and can cast it without using a spell slot Proficiency Bonus amount of times per Long Rest.

Rock Gnome: You gain Mending and Prestidigitation. You can spend 10 minutes making a Tiny clockwork device (AC 5 HP 1) for 8 hours (max 3 devices), imbuing it with one effect from Prestidigitation that it performs when anyone touches it with a Bonus Action.

Class

Favored Enemy, Monstrosities: Advantage on Survival checks to track favored enemy, and Intelligence checks to recall info about them. Also learn a language of your favored enemy.

Natural Explorer: 2x proficiency when using an Intelligence or Wisdom check with a skill you're proficient in while navigating your favored terrain. When traveling in favored terrain, ignore difficult terrain, cannot become lost (except by magic), remain alert to danger when doing other activities, can move stealthily alone at a normal pace, find twice as much forage, learn exact number/size/time they passed when tracking.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Gnomish Cunning:[/b] Advantage on all Intelligence, Wisdom, and Charisma saving throws.

[b]Gnomish Lineage:[/b] Choose one of the below and delete the other:
[b]Forest Gnome[/b]: You gain [spell]Minor Illusion[/spell]. You always have [spell]Speak with Animals[/spell] prepared, and can cast it without using a spell slot Proficiency Bonus amount of times per Long Rest.
[b]Rock Gnome[/b]: You gain [spell]Mending[/spell] and [spell]Prestidigitation[/spell]. You can spend 10 minutes making a Tiny clockwork device (AC 5 HP 1) for 8 hours (max 3 devices), imbuing it with one effect from Prestidigitation that it performs when anyone touches it with a Bonus Action.

[b]Class[/b]

[b]Favored Enemy, Monstrosities:[/b] Advantage on Survival checks to track favored enemy, and Intelligence checks to recall info about them. Also learn a language of your favored enemy.

[b]Natural Explorer:[/b] 2x proficiency when using an Intelligence or Wisdom check with a skill you're proficient in while navigating your favored terrain. When traveling in favored terrain, ignore difficult terrain, cannot become lost (except by magic), remain alert to danger when doing other activities, can move stealthily alone at a normal pace, find twice as much forage, learn exact number/size/time they passed when tracking.
FEATURES & TRAITS
 
He is the product a well kept family trust fund and as such has never really known need. When Dimble reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
DESCRIPTION & EXTRA INFO

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