Poisons - D&D 2024 Edition
Poison | Cost (gp) | Type | Con Save | Effect |
---|---|---|---|---|
Assassin's Blood | 150 | Ingested | DC 10 | 1d12 Poison + 24hr Poisoned (half dmg save) |
Burnt Othur Fumes | 500 | Inhaled | DC 13 | 3d6 Poison + repeat save 1d6/turn |
Carrion Crawler Mucus | 200 | Contact | DC 13 | Poisoned + Paralyzed 1 minute (repeat save/turn) |
Essence of Ether | 300 | Inhaled | DC 15 | Poisoned + Unconscious 8 hours (until disturbed) |
Lolth's Sting | 200 | Injury | DC 13 | Poisoned 1 hour (fail 5+ Unconscious until disturbed) |
Malice | 250 | Inhaled | DC 15 | Poisoned + Blinded 1 hour |
Midnight Tears | 1,500 | Ingested | DC 17 | At midnight if not cured: 9d6 Poison (half on save) |
Oil of Taggit | 400 | Contact | DC 13 | Poisoned + Unconscious 24 hours (until disturbed) |
Pale Tincture | 250 | Ingested | DC 16 | 1d6 Poison unhealable + Poisoned. Repeat 24 hours until 7 saves. |
Purple Worm Poison | 2,000 | Injury | DC 21 | 10d6 Poison (half on save). |
Serpent Venom | 200 | Injury | DC 11 | 3d6 Poison (half on save). |
Torpor | 600 | Ingested | DC 15 | Poisoned + ½ Speed for 4d6 hours. |
Truth Serum | 150 | Ingested | DC 11 | Poisoned + can't lie 1 hour. |
Wyvern Poison | 1,200 | Injury | DC 14 | 7d6 Poison (half on save). |
Poison Properties
Assassin's Blood: DC 10 Constitution save when ingested, or 1d12 Poison damage and gain Poisoned condition for 24 hours (half damage only on save).
Burnt Othur Fumes: DC 13 Constitution save when inhaled, or 3d6 Poison damage and must repeat save each turn, taking 1d6 Poison damage each fail. Ends after 3 successes.
Carrion Crawler Mucus: DC 13 Constitution save on contact, or gain Poisoned and Paralyzed condition for 1 minute. Repeat the save at the end of each turn to end.
Essence of Ether: DC 15 Constitution save when inhaled, or gain Poisoned and Unconscious conditions for 8 hours. Wakes up if damaged or shaken with action.
Lolth's Sting: DC 13 Constitution save when injured, or gain Poisoned condition for 1 hour. If DC failed by 5+, then also Unconscious. Wakes up if damaged or shaken with action.
Malice: DC 15 Constitution save when inhaled, or gain Poisoned and Blinded conditions for 1 hour.
Midnight Tears: DC 17 Constitution save at midnight when ingested, or 9d6 Poison damage (half on save). Effects that end the Poisoned condition will neutralize this poison.
Oil of Taggit: DC 13 Constitution save on contact, or gain Poisoned and Unconscious conditions for 24 hours. Wakes up if damaged or shaken with action.
Pale Tincture: DC 16 Constitution save when ingested, or 1d6 Poison damage and gain Poisoned condition. Repeat the save against damage every 24 hours. The poison damage can't be healed while Poisoned. Ends after 7 successful saves.
Purple Worm Poison: DC 21 Constitution save when injured, or 10d6 Poison damage (half on save).
Serpent Venom: DC 11 Constitution save when injured, or 3d6 Poison damage (half on save).
Torpor: DC 15 Constitution save when ingested, or gain Poisoned condition and Speed is halved for 4d6 hours.
Truth Serum: DC 11 Constitution save when ingested, or gain Poisoned condition and unable to lie for 1 hour.
Wyvern Poison: DC 14 Constitution save when injured, or 7d6 Poison damage (half on save).
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