D&D Proficiency
Instead of putting points into individual skills you have a general purpose "proficiency bonus" that's based on your level and is applied to attack rolls, saving throws, and skill checks if you're proficient in that task. If you're multi-classed, your level is the sum of all your class levels added together.
- You are proficient with an attack roll if you're casting a spell, or if you're using a weapon that's listed in your character's proficiency list.
- You are proficient with a skill if you've trained in that skill due to a class choice, species, origin choice, or feat selection.
- You are proficient with a saving throw if it's listed as a saving throw for your character.
Level or CR | Proficiency Bonus |
---|---|
1 | +2 |
2 | +2 |
3 | +2 |
4 | +2 |
5 | +3 |
6 | +3 |
7 | +3 |
8 | +3 |
9 | +4 |
10 | +4 |
11 | +4 |
12 | +4 |
13 | +5 |
14 | +5 |
15 | +5 |
16 | +5 |
17 | +6 |
18 | +6 |
19 | +6 |
20 | +6 |
21 | +7 |
22 | +7 |
23 | +7 |
24 | +7 |
25 | +8 |
26 | +8 |
27 | +8 |
28 | +8 |
29 | +9 |
30 | +9 |
Class | Proficiencies Gained |
---|---|
Barbarian | Light Armor, Medium Armor, Shields, Simple & Martial Weapons, 2 skills, Strength & Constitution saves |
Bard | Light Armor, Simple weapons, 3 instruments, 3 skills, Dexterity & Charisma saves |
Cleric | Light & Medium Armor, Shields, Simple Weapons, 2 skills, Wisdom & Charisma saves |
Druid | Light Armor, Shields, Simple weapons, Herbalism Kit, 2 skills, Intelligence & Wisdom saves |
Fighter | All Armor, Shields, Simple Weapons & Martial Weapons, 2 skills, Strength & Constitution saves |
Monk | Simple & Light Weapons, Artisan's tool or Instrument, 2 skills, Strength & Dexterity saves |
Paladin | All Armor, Shields, Simple & Martial Weapons, 2 skills, Wisdom & Charisma saves |
Ranger | Light & Medium Armor, Shields, Simple & Martial Weapons, 3 skills, Strength & Dexterity saves |
Rogue | Light Armor, Simple & Light & Finesse Weapons, Thieves’ Tools, 4 skills, Dexterity & Intelligence saves |
Sorcerer | Simple weapons, 2 skills, Constitution & Charisma saves |
Warlock | Light Armor, Simple Weapons, 2 skills, Wisdom & Charisma saves |
Wizard | Simple Weapons, 2 skills, Intelligence & Wisdom saves |
Proficiency List
- Acrobatics - Dexterity (PHB 14)
- Animal Handling - Wisdom (PHB 14)
- Arcana - Intelligence (PHB 14)
- Athletics - Strength (PHB 14)
- Deception - Charisma (PHB 14)
- History - Intelligence (PHB 14)
- Insight - Wisdom (PHB 14)
- Intimidation - Charisma (PHB 14)
- Investigation - Intelligence (PHB 14)
- Medicine - Wisdom (PHB 14)
- Nature - Intelligence (PHB 14)
- Perception - Wisdom (PHB 14)
- Performance - Charisma (PHB 14)
- Persuasion - Charisma (PHB 14)
- Religion - Intelligence (PHB 14)
- Sleight of Hand - Dexterity (PHB 14)
- Stealth - Dexterity (PHB 14)
- Survival - Wisdom (PHB 14)
Skill checks begin as an appropriate ability check (Strength, Dexterity, etc), but allow you to add your proficiency bonus if you have a relevant skill or tool. If you have both a relevant skill and tool proficiency, then you gain Advantage on the check (roll 2d20, choose one).
A more detailed breakdown of individual skills and their uses: Skill Breakdown
Other Proficiencies
Games: Dice, Dragonchess, Playing Cards, Three-Dragon Ante
Musical: Bagpipes, Drum, Dulcimer, Flute, Horn, Lute, Lyre, Pan Flute, Shawm, Viol
Tools: Disguise Kit, Forgery Kit, Herbalism Kit, Navigator's Tools, Poisoner's Kit, Thieves' Tools
Vehicle: Land, Water, Air
Artisan Tools: Alchemist, Brewer, Calligrapher, Carpenter, Cartographer, Cobbler, Cook, Glassblower, Jeweler, Leatherworker, Mason, Painter, Potter, Smith, Tinker, Weaver, Woodcarver
Need more help with your campaign? Check out all the other tools, generators, and articles: kassoon.com/dnd/
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