Wilderness Travel
Forest (Spring)
| Navigate | DC 15 | Forage | DC 10 | Search | DC 15 |
|---|---|---|---|---|---|
| Climate | 32°C (89°F) at day. 17°C (62°F) at night. | ||||
| Weather | Polluted air. Con save every hour of DC 10, DC+1 each successive hour. On fail gain a level of exhaustion until you spend an hour in fresh air. No wind. | ||||
| No encounters | |||||
Possible sights: A sentient door in the side of a mountain that has short term memory loss. He has no idea of his name or how to open himself but enjoys talking with travelers none the less. Speaking the magic word “please” will cause the door to open revealing a shortcut through the mountain. No form of magic or otherwise can lead through or get around this door without speaking the magic word due to an ancient magical barrier.
Description, or something interesting.
Successful foraging: 1/day: 4+Wis pounds food, 5+Wis gallons water
- A salad of wild leeks, lovage, and laetiporus
- tree sap
- birch bark
Navigation: Have advantage with map. On fail become lost, extending travel time by 20%. Encounters are checked every 6 hours. Max pace Normal. Fast pace on a good road.
| Normal Pace | 24 miles/day | Disadvantage Stealth |
| Fast Pace | 30 miles/day | Disadvantage Perception, Survival, Stealth |
| Slow Pace | 18 miles/day | Advantage Perception, Survival |
Contagions: Tainted water gives Sight Rot (DC 15 Con or blind), sewers and dung gives Sewer Plague (DC 11 Con for exhaustion), bad potions give Cackle Fever (exhaustion + DC 13 Con or 1d10 Psychic + Incapacitated).
Need more detailed / nuanced encounters? Try the Encounter Generator. For a list of all travel options and costs, check Travel Options. For tracking time, try the Calendar.
Need more help with your campaign? Check out all the other tools, generators, and articles: kassoon.com/dnd/
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