Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Firfi
Character Name
Sorcerer 7
Class & Level
Cloistered Scholar
Background
Tabaxi
Race
Lawful Neutral
Alignment
25,070
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
12
12
+
0
(Race)
DEXTERITY
+2
14
12
+
2
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
-2
7
7
+
0
(Race)
WISDOM
-2
7
7
+
0
(Race)
CHARISMA
+2
15
14
+
1
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
4
3
+
1
PERCEPTION
88
+
0
SPEED
25 ft
HIT POINTS
Max:
44
44
TEMP HP
0
POINT BUY
17
Picture URL:
https://pbs.twimg.com/media/D1Az1sSU8AEeNw5.jpg
Token URL:
1 +1
+
0
Strength
+
0
Dexterity
+
0
Constitution
-2 -2
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
-2 -2
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
-2 -2
+
0
History (Int)
-2 -2
+
0
Insight (Wis)
+
0
Intimidation (Cha)
-2 -2
+
0
Investigation (Int)
-2 -2
+
0
Medicine (Wis)
-2 -2
+
0
Nature (Int)
-2 -2
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
-2 -2
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
-2 -2
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
%0%%1%%2%%3%
%0%%1%%2%%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
6
KNOWN
14
DC
Cast Mod
5
Cantrip:
4
/
1st:
3
/
2nd:
3
/
3rd:
1
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:

Cantrips Known: Blade Ward, Dancing Lights, Message, Prestidigitation, Ray of Frost

1st Level (4 slots): Magic Missile, Mage Armor, Burning Hands

2nd Level (3 slots): Crown of Madness

3rd Level (3 slots): Fly

4th Level (1 slot): Greater Invisibility, Dimension Door, Dominate Beast


Cantrips Known: Blade Ward, Dancing Lights, Message, Prestidigitation, Ray of Frost

1st Level (4 slots): Magic Missile, Mage Armor, Burning Hands

2nd Level (3 slots): Crown of Madness

3rd Level (3 slots): Fly

4th Level (1 slot): Greater Invisibility, Dimension Door, Dominate Beast

SPELLCASTING
[+instructions]
Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave: Advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Otherworldly Patron: you have struck a bargain with an otherworldly being of your choice. Your choice grants you special features.
Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave: Advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Otherworldly Patron: you have struck a bargain with an otherworldly being of your choice. Your choice grants you special features.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Magic Items (DMG p. 135)
• 2 potions of healing ([2d4+2] hp)

Carried Gear (PHB, p. 143): two (2) daggers, quarterstaff, herbalism kit (clippers, mortar and pestle, pouches and vials of herbs), set of common clothes, a scroll case stuffed full of personal notes, a winter blanket. (This load is about 12 lbs.; add 1 lb. per 50 coins carried.)

(a) Item attuned to character.

Coins & Gems: 529 gold pieces (gp); 12 silver pieces (sp); 77 copper pieces (cp); 3 gems (worth 50 gp each)
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: light armor, simple weapons
Languages: Common, Halfling
PROFICIENCIES & LANGUAGES
I've read every book in the world's greatest libraries
PERSONALITY TRAITS
No Limits. Nothing should fetter the infinite possibility inherent in all existence.
IDEALS
Must protect the knowledge and wisdom in sacred texts and books
BONDS
Cant keep secrets
FLAWS
 
He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Weaver arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
DESCRIPTION & EXTRA INFO

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