Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Patton
Character Name
Paladin 1
Class & Level
Haunted One
Background
Dog Folk
Race
Neutral Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
15
13
+
2
(Race)
DEXTERITY
+0
11
12
+
-1
(Race)
CONSTITUTION
+4
18
15
+
3
(Race)
INTELLIGENCE
-2
7
8
+
-1
(Race)
WISDOM
+5
21
17
+
4
(Race)
CHARISMA
+5
20
17
+
3
(Race)
ARMOR CLASS
18
INITIATIVE
+
-1
PROFICIENCY
+
4
2
+
2
PERCEPTION
1616
+
SPEED
40ft
HIT POINTS
Max:
21
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
2 +2
+
0
Strength
+
-1
Dexterity
+
-1
Constitution
-2 -1
+
1
Intelligence
+
-3
Wisdom
+
-4
Charisma
+0
+
Global Bonus
Saving Throws
+
-1
Acrobatics (Dex)
+
1
Animal Handling (Wis)
-2 -1
+
1
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
-2 -1
+
1
History (Int)
+
1
Insight (Wis)
+
0
Intimidation (Cha)
-2 -1
+
1
Investigation (Int)
+
-1
Medicine (Wis)
-2 -1
+
1
Nature (Int)
+
1
Perception (Wis)
+
0
Performance (Cha)
+
-2
Persuasion (Cha)
+
-1
Religion (Int)
+
-1
Sleight of Hand (Dex)
+
-1
* Stealth (Dex)
+
-1
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
%0%%1%%2%%3%
%0%%1%%2%%3%
%0%%1%%2%%3%
%0%%1%%2%%3%
%0%%1%%2%%3%
%0%%1%%2%%3%
%0%%1%%2%%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
3
KNOWN
10
DC
Cast Mod
0
Cantrip:
3
/
1st:
0
/
2nd:
2
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]

Lowlight Vision: See 2x farther than humans. can see color and detail

//////////////////////////

Divine Sense

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

///////////////////

Lay on Hands

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature. up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

///////////////////////////

Divine Health

the divine magic flowing through you makes you immune to disease.

/////////////////////////////

Tenets of Devotion

Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets.

Honesty. Don't lie or cheat. Let your word be your promise.

Courage. Never fear to act, though caution is wise.

Compassion. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.

Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.

Duty. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
Lowlight Vision: See 2x farther than humans. can see color and detail

//////////////////////////

Divine Sense

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

///////////////////

Lay on Hands

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature. up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

///////////////////////////

Divine Health

the divine magic flowing through you makes you immune to disease.

/////////////////////////////

Tenets of Devotion

Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets.

Honesty. Don't lie or cheat. Let your word be your promise.

Courage. Never fear to act, though caution is wise.

Compassion. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.

Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.

Duty. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Shortsword
Longbow
Shield
Chain Mail (Heavy)
Explorer's Pack
Monster Hunter Pack
Common Clothes
Necklace Of Holy Symbols
Holy Symbol: Dog Tag
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
10
WEALTH
Proficiencies: simple weapons, Martial Weapons
Light Armor, Medium Armor, Heavy Armor, Shields
Languages: Common, Canine, Celestial

+2 Racial Skills: Listen and Survival
PROFICIENCIES & LANGUAGES
I refuse to become a victim and will not allow others to be victimized
PERSONALITY TRAITS
I try to help those in need no matter the personal cost
IDEALS
I would sacrifice my life and soul for the innocent
BONDS
I talk to spirits no one else can see
FLAWS
 
An Apparition that Haunted His family now haunts him. He doesn't know what it wants and it wont leave him alone
DESCRIPTION & EXTRA INFO

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