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5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see. 2024 Edition Here.

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New Sheet
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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Shayl
Character Name
Warlock 6
Class & Level
Courtier
Background
Tiefling
Race
Neutral
Alignment
7550
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+0
11
11
+
0
(Race)
CHARISMA
+5
20
20
+
0
(Race)
ARMOR CLASS
13
INITIATIVE
+
0
PROFICIENCY
+
6
3
+
+3
PERCEPTION
1010
+
0
SPEED
30 ft
HIT POINTS
Max:
38
38
TEMP HP
6
POINT BUY
No (8-15)
Picture URL:
Token URL:
0 +0
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma

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+0
+
Global Bonus
Saving Throws

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2 +2
+
0
Acrobatics (Dex)

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0 +0
+
0
Animal Handling (Wis)

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6 +6
+
0
Arcana (Int)

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0 +0
+
0
Athletics (Str)

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5 +5
+
0
Deception (Cha)

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0 +0
+
0
History (Int)

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6 +6
+
0
Insight (Wis)

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11 +11
+
0
Intimidation (Cha)

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0 +0
+
0
Investigation (Int)

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0 +0
+
0
Medicine (Wis)

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0 +0
+
0
Nature (Int)
+
0
Perception (Wis)

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5 +5
+
0
Performance (Cha)

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11 +11
+
0
Persuasion (Cha)

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0 +0
+
0
Religion (Int)

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2 +2
+
0
Sleight of Hand (Dex)

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2 +2
+
0
* Stealth (Dex)

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0 +0
+
0
Survival (Wis)

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2 +2
+
Thieves' Tools (Dex)
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disabled="disabled" style="margin-top:7px;min-width:10px;" class="character_skills_info" type="checkbox"/>

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+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Find Familiar%1%%2%%3%
Dissonant WhispersWIS save DC 134d6 psychic%3%
Invisibility1 action, touch, up to 1 hourV, S, M, (an eyelash)%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN

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14
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
2
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
Cantrips:
Prestidigitation https://5thsrd.org/spellcasting/spells/prestidigitation/
Mage Hand https://5thsrd.org/spellcasting/spells/mage_hand/

Eldrich Blast x2 1d20+7 / 1d10+4 (two means now, roll for each)


Spell DC: 15

Level 1 Spells (3)

Hex
1st-level enchantment
Casting Time: 1 bonus action
Range: 90 feet
Components: V, S, M (the petrified eye of a newt)

Duration: Concentration, up to 1 hour

Expeditious Retreat
1st level Transmutation (Wizard, Sorcerer, Warlock)
Casting Time: Bonus Action
Range: Self
Components: VS

Duration: Concentration, up to 10 minutes

CAUSE FEAR
1st-level necrom ancy
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
You awaken the sense of morta lity io one creature you
can see within ra nge. A construct or an undead is immune
to this effect. The target must succeed on a Wisdom
saving throw or become frightened of you until the
spell ends. The frighte ned target can repeat the saving
throw at the end of each of its turns, ending the effect on

itself on a success.



Level 2 Spells (2)


Misty Step (V) 1 bonus action/self/you teleport up to 30 feet to an unoccupied space that you can see.

Spider Climb

Level 3 Spells (2)

Gaseous Form

Counterspell


Rituals: Find Familiar

Feats:

Cantrips:
Prestidigitation https://5thsrd.org/spellcasting/spells/prestidigitation/
Mage Hand https://5thsrd.org/spellcasting/spells/mage_hand/
Eldrich Blast x2 1d20+7 / 1d10+4 (two means now, roll for each)


Spell DC: 15

Level 1 Spells (3)

Hex
1st-level enchantment
Casting Time: 1 bonus action
Range: 90 feet
Components: V, S, M (the petrified eye of a newt)
Duration: Concentration, up to 1 hour

Expeditious Retreat
1st level Transmutation (Wizard, Sorcerer, Warlock)
Casting Time: Bonus Action
Range: Self
Components: VS
Duration: Concentration, up to 10 minutes

CAUSE FEAR
1st-level necrom ancy
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
You awaken the sense of morta lity io one creature you
can see within ra nge. A construct or an undead is immune
to this effect. The target must succeed on a Wisdom
saving throw or become frightened of you until the
spell ends. The frighte ned target can repeat the saving
throw at the end of each of its turns, ending the effect on
itself on a success.



Level 2 Spells (2)


Misty Step (V) 1 bonus action/self/you teleport up to 30 feet to an unoccupied space that you can see.

Spider Climb

Level 3 Spells (2)

Gaseous Form

Counterspell


Rituals: Find Familiar

Feats:

SPELLCASTING
[+instructions]
Darkvision: 60ft
Devil's sight: You can see normally in Darkness, both magical and nonmagical, to a distance of 120 feet.

Damage Resistance: Fire

Features, Traits and Feats
================

Invocation - Agonizing Blast - Add 3 to eldritch blast spell damage.

Invocation - Fiendish Vigor: You can cast False Life on yourself at will as a 1st-level spell, without expending a spell slot or material Components.

Invocation: Devil's Sight:

Invocation: Eldrich Spear: Prerequisite: When you cast eldritch blast, its range is 300 feet.

Hellish Resistance: Resistance to fire damage

Awakened Mind: Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.Once you use this feature, you can’t use it again until you finish a short or long rest.

Darkvision: 60ft
Devil's sight: You can see normally in Darkness, both magical and nonmagical, to a distance of 120 feet.
Damage Resistance: Fire

Features, Traits and Feats
================
Invocation - Agonizing Blast - Add 3 to eldritch blast spell damage.

Invocation - Fiendish Vigor: You can cast False Life on yourself at will as a 1st-level spell, without expending a spell slot or material Components.

Invocation: Devil's Sight:

Invocation: Eldrich Spear: Prerequisite: When you cast eldritch blast, its range is 300 feet.

Hellish Resistance: Resistance to fire damage

Awakened Mind: Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.Once you use this feature, you can’t use it again until you finish a short or long rest.

FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
- makeshift tent
- 2 daggers
- 1 shortbow/quiver 20
- ragged pants/shirt
- smelly mushroom bag
- blue dress with ripped strap
- bat fur, coal, eyelashes in a pouch
- bag of holding
- 2 red potions
- 1 green potion
- 1 alchemist's fire
- 3 antitoxin
- 2 hooded lanterns
- 2 tents
- 2 blankets
- 2 tinder boxes
- leather armor
- 1 waterskin of alcohol
- 3 waterskins of water
- deck of cards
- 20 lbs food
- 2 bear traps
- a small flask of water
- cloak

---------------------

Old Gear

- Dagger
- Shortbow
- Light Crossbow
- Leather Armor
- 3 Rations
- 18 Crossbow Bolts
- Backpack
- Ball Bearings
- Component Pouch
- Blanket
- Lamp
- Oil
- Bedroll
- Pouch
- Rod
- Dress Shirt and Pants
- Red thigh skirt and small black blouse with short sleeves and an open front that's tied with criss-crossing cord.

Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
29gp 9sp 6cp
WEALTH
Weapon Proficiencies: Simple
Armor Proficiencies: Light
Languages: Common, Abyssal, Draconic
PROFICIENCIES & LANGUAGES
I pocket anything I see that might have some value.

I'm haunted by memories of war. I can't get the images of violence out of my mind.

If you do me an injury, I will crush you, ruin your name, and salt your fields.

I fall in and out of love easily, and am always pursuing someone.
PERSONALITY TRAITS
Power. If I can attain more power, no one will tell me what to do.

The path to power and self-improvement is through knowledge.
IDEALS
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic

I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me.
BONDS
I can't resist a pretty face.

I'd risk too much to uncover a lost bit of knowledge

I harbor dark bloodthirsty thoughts that my isolation failed to quell

There's only one person I can trust. And only I can see this special friend

FLAWS
 
Height: 5'7", Weight: 130 lb

I was born a secret child of a noblewoman who bed with a demon. I was her first child and feel like I am heir to their land. They don't believe that and cast me out once I was discovered. I was kept hidden by my mother until I was a young teen. When I was cast out I sought refuge in a nearby temple, which happened to be a temple of Tyr.

I chafed under the rules and restrictions and secretly used their library to teach myself the more fell arts and sought favor with the Old ones. I was eventually discovered and as punishment they forced me into conscription with the local militia and I was sent to a far off land to fight in a horrible war for several years.

While we were in that far off country I escaped the army and paid a merchant to take me back home. He left me in a mysterious countryside and I've been trying to figure out where I am and how to get back to the temple to get my revenge on them and my noble family ever since.

Flaws

(3) She exudes an aura of sex which makes any humanoids around her horny. Any humanoid that sees her having sex will also want to have sex and may be hard to dissuade.

Creatures affected by her sex aura become more aggressive and less sensitive to empathy or law

She will only gain invigoration and sate any of her other flaws when having sex with a new race or creature, resetting every few weeks. All creatures find her arousing, and having sex with the same race too often can cause exhaustion.

Boons

Invigoration restores her spell slots and drains a small amount of XP from her partners. If this reduces them below a level threshold they get level-drained. If this reduces them below 0 XP they die and their soul is absorbed.

When draining a victim she can choose to delay their death, leaving their body alive temporarily as a zombie.

Demon Form
Expending a soul she has drained allows her to shapechange into a Succubus for a limited time, giving her flight, charm, and elemental resistances. Invigoration fully heals and satiates her

she resists cold/fire/lightning poison, and non-magical weapons. She can shapechange into small/medium but loses her flight if it has no wings. Charm allows her to put 1 target under her control which will follow orders. Her flight is 60ft, basically she flies twice as fast as walking

and she can still drain
oh and ordering a charm target to do something dangerous gives them an extra save
DESCRIPTION & EXTRA INFO
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