Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Robin Magichorn
Character Name
Warlock 20
Class & Level
Sailor
Background
Half-Elf
Race
Chaotic Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+4
19
18
+
1
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+5
20
17
+
3
(Race)
ARMOR CLASS
15
INITIATIVE
+
+0
PROFICIENCY
+
6
6
+
0
PERCEPTION
1111
+
0
SPEED
30 ft
HIT POINTS
Max:
104
104
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
-1 -1
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
-1 -1
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Spell Attack+11X+5 X%3%
Light Crossbow+101d8+4 piercing%3%
Spear+101d6+4 piercing%3%
Dagger+101d4+4 piercing%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
15
KNOWN
19
DC
Cast Mod
4
Cantrip:
0
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
4
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility: Proficiency in two skills.

Class


Expanded Spell List (Fiend): The following spells are added to the warlock spell list for you: 1st: burning hands, command. 2nd: blindness_deafness, scorching ray. 3rd: fireball, stinking cloud. 4th: fire shield, wall of fire. 5th: flame strike, hallow

Dark One`s Blessing (Fiend): When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).

Agonizing Blast: When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Devil’s Sight: You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Pact of the Chain: You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.

Dark One’s Own Luck: When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur. Once you use this feature, you can’t use it again until you finish a short or long rest.

Fiendish Resilience (Fiend): You can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.

Mystic Arcanum: Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

Hurl Through Hell (Fiend): When you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape. At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience. Once you use this feature, you can’t use it again until you finish a long rest.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Skill Versatility:[/b] Proficiency in two skills.

[b]Class[/b]


[b]Expanded Spell List (Fiend):[/b] The following spells are added to the warlock spell list for you: 1st: [spell]burning hands[/spell], [spell]command[/spell]. 2nd: [spell]blindness_deafness[/spell], [spell]scorching ray[/spell]. 3rd: [spell]fireball[/spell], [spell]stinking cloud[/spell]. 4th: [spell]fire shield[/spell], [spell]wall of fire[/spell]. 5th: [spell]flame strike[/spell], [spell]hallow[/spell]

[b]Dark One`s Blessing (Fiend):[/b] When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).

[b]Agonizing Blast:[/b] When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

[b]Devil’s Sight:[/b] You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

[b]Pact of the Chain:[/b] You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.

[b]Dark One’s Own Luck:[/b] When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur. Once you use this feature, you can’t use it again until you finish a short or long rest.

[b]Fiendish Resilience (Fiend):[/b] You can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.

[b]Mystic Arcanum:[/b] Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

[b]Hurl Through Hell (Fiend):[/b] When you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape. At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience. Once you use this feature, you can’t use it again until you finish a long rest.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Light Crossbow
Spear
2 Daggers
Leather Armor
20 Bolts
Component Pouch
Dungeoneer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: light armor, simple weapons
Languages: Common, Elvish, Draconic
PROFICIENCIES & LANGUAGES
To me, a tavern brawl is a nice way to get to know a new city.
PERSONALITY TRAITS
Aspiration. I work hard to be the best there is at my craft. (Any)
IDEALS
I suffer awful visions of a coming disaster and will do anything to prevent it.
BONDS
Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
FLAWS
 
She comes from a rich southern family. She moved out west to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.
DESCRIPTION & EXTRA INFO

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