Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Domasia
Character Name
Warlock 9
Class & Level
Criminal
Background
Dragonborn
Race
Lawful Good
Alignment
999
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
15
14
+
1
(Race)
DEXTERITY
+1
12
12
+
0
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
-1
8
8
+
0
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+3
17
15
+
2
(Race)
ARMOR CLASS
18
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
0
PERCEPTION
2323
+
0
SPEED
30 ft
HIT POINTS
Max:
11
11
TEMP HP
0
POINT BUY
Standard
Picture URL:
0
Token URL:
+
12
Strength
+
12
Dexterity
+
120
Constitution
-1 -1
+
0
Intelligence
+
12
Wisdom
+
12
Charisma
+0
+
Global Bonus
Saving Throws
+
9
Acrobatics (Dex)
+
9
Animal Handling (Wis)
+
8
Arcana (Int)
+
3
Athletics (Str)
+
5
Deception (Cha)
+
10
History (Int)
+
10
Insight (Wis)
+
10
Intimidation (Cha)
+
1
Investigation (Int)
+
10
Medicine (Wis)
+
10
Nature (Int)
+
10
Perception (Wis)
+
10
Performance (Cha)
+
10
Persuasion (Cha)
+
9
Religion (Int)
+
10
Sleight of Hand (Dex)
+
11
* Stealth (Dex)
+
10
Survival (Wis)
+
12
Thieves' Tools (Dex)
+10
+
10
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Longsword+41d8+2 slashing%3%
Javelin+41d6+2 piercing%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
13
DC
Cast Mod
12
Cantrip:
3
/
1st:
5
/
2nd:
12
/
3rd:
11
/
4th:
10
/
5th:
1
/
6th:
2
/
7th:
3
/
8th:
6
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Keen Senses: Proficiency in the Perception skill.

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip: know one cantrip of your choice from the wizard spell list.

Extra Language: You know one extra language

Class


Divine Sense: Action to sense location of any celestial, fiend, or undead within 60 ft not behind total cover. Also any place or object that has been consecrated or desecrated. Usable a number of times equal to 1 + your Charisma modifier per long rest.

Lay on Hands: Pool of health equal to paladin level x 5. Action touch a creature to transfer health from that pool to restore them. Alternatively expend 5 hit points from pool to cure one disease or poison. Unusable on undead or constructs.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Keen Senses:[/b] Proficiency in the Perception skill.

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Trance:[/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

[b]Elf Weapon Training:[/b] Proficiency with the longsword, shortsword, shortbow, and longbow.

[b]Cantrip:[/b] know one cantrip of your choice from the wizard spell list.

[b]Extra Language:[/b] You know one extra language

[b]Class[/b]


[b]Divine Sense:[/b] Action to sense location of any celestial, fiend, or undead within 60 ft not behind total cover. Also any place or object that has been consecrated or desecrated. Usable a number of times equal to 1 + your Charisma modifier per long rest.

[b]Lay on Hands:[/b] Pool of health equal to paladin level x 5. Action touch a creature to transfer health from that pool to restore them. Alternatively expend 5 hit points from pool to cure one disease or poison. Unusable on undead or constructs.
FEATURES & TRAITS
d10
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Longsword
5 Javelins
Chainmail
Shield
Holy Symbol
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: All armor, shields, simple/martial weapons
Languages: Common, Elvish, Sylvan
PROFICIENCIES & LANGUAGES
I ask a lot of questions.
PERSONALITY TRAITS
Logic. Emotions must not cloud our logical thinking. (Lawful)
IDEALS
Nothing is more important than the other members of my hermitage, order, or association.
BONDS
Gold seems like a lot of money to me, and I'll do just about anything for more of it.
FLAWS
 
Born to a pair of adventurers, Faral grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. In the meantime she has taken over work as a Baker and occasionally as a mercenary.
DESCRIPTION & EXTRA INFO

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