Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Eleden Moonshadow
Character Name
Fighter 4
Class & Level
Gladiator
Background
Drow Elf
Race
Neutral Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+3
17
17
+
0
(Race)
DEXTERITY
+4
18
16
+
2
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+1
12
12
+
0
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+0
11
10
+
1
(Race)
ARMOR CLASS
18
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1212
+
0
SPEED
30 ft
HIT POINTS
Max:
25
25
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
Token URL:
5 +5
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Double-Bladed Scimitar+52d4+35ft
Light Crossbow+51d8+380ft
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
10
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Proficiencies:

Intimidation

Acrobatics

Fighting Style:

Great Weapon Fighting:

You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.

Second Wind:

Once per short rest, you can use a bonus action to regain 1d10+3 HP.

Second Wind:

1 Bonus Action / Short Rest

Action Surge:

You can take one additional action on your turn. This can be used 1 times per short rest.

Martial Archetype:

Battle Master:

Combat Superiorityd8

You learn maneuvers that are fueled by superiority dice. Maneuvers enhance an attack in some way.

You have 4d8 superiority dice per short rest.

Superiority Dice: 1 Action

Student of War:
You gain proficiency

Calligrapher's Supplies

Maneuvers:

Evasive Footwork

When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.

Riposte - reaction

When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against it (add the superiority die to the attack’s damage roll on hit).

Parry - reaction

When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + 3.


RACIAL TRAITS

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saves against being charmed, and magic can’t put you to sleep.

Trance

You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Superior Darkvision

You can see in darkness (shades of gray) up to 120 ft.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.

Drow Magic

You know the dancing lights cantrip. [3rd] You can cast faerie fire once per long rest. [5th] You can cast the darkness spell once per long rest. CHA is your spellcasting ability.

Dancing Lights(Cantrip)

Faerie Fire(1st)

Drow Weapon Training:

You have proficiency with rapiers, shortswords, and hand crossbows.

Proficiencies:

Intimidation
Acrobatics

Fighting Style:

Great Weapon Fighting:

You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.

Second Wind:

Once per short rest, you can use a bonus action to regain [1d10+3] HP.

Second Wind:

1 Bonus Action / Short Rest

Action Surge:

You can take one additional action on your turn. This can be used 1 times per short rest.

Martial Archetype:

Battle Master:

Combat Superiority[d8]
You learn maneuvers that are fueled by superiority dice. Maneuvers enhance an attack in some way.

You have [4d8] superiority dice per short rest.

Superiority Dice: 1 Action

Student of War:
You gain proficiency
Calligrapher's Supplies

Maneuvers:

Evasive Footwork

When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.

Riposte - reaction

When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against it (add the superiority die to the attack’s damage roll on hit).

Parry - reaction

When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + 3.


RACIAL TRAITS

Keen Senses
You have proficiency in the Perception skill.

Fey Ancestry
You have advantage on saves against being charmed, and magic can’t put you to sleep.

Trance
You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Superior Darkvision
You can see in darkness (shades of gray) up to 120 ft.

Sunlight Sensitivity
You have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.

Drow Magic
You know the dancing lights cantrip. [3rd] You can cast faerie fire once per long rest. [5th] You can cast the darkness spell once per long rest. CHA is your spellcasting ability.

Dancing Lights(Cantrip)
Faerie Fire(1st)

Drow Weapon Training:

You have proficiency with rapiers, shortswords, and hand crossbows.
FEATURES & TRAITS
d10
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Chain Mail
Double-Bladed Scimitar
Longsword
Light Crossbow
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: All armor/shields, simple/martial weapons
Languages: Common, Dwarven
PROFICIENCIES & LANGUAGES
I’m haunted by memories of war. I can’t get the images of violence out of my mind.
PERSONALITY TRAITS
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
IDEALS
My honor is my life.
BONDS
My hatred of my enemies is blind and unreasoning.
FLAWS
 
Cursed to walk the surface as a drow for his crimes against Eilistraee, he has to find a way to live with himself and his actions.
DESCRIPTION & EXTRA INFO

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