Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Ombul Reedfellow
Character Name
Warlock 1
Class & Level
Urban Bounty Hunter
Background
Variant Human
Race
Lawful Neutral
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+2
14
13
+
1
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+3
16
15
+
1
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1111
+
0
SPEED
30 ft
HIT POINTS
Max:
10
10
TEMP HP
0
POINT BUY
Standard
Picture URL:
0
Token URL:
-1 -1
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Hand Crossbow+51d6+3 Piercing30/120
Scimitar+51d6+3 Slashing5
Eldritch Blast+51d10 Force120
Hex+1001d6 Necrotic1000
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
2
KNOWN
13
DC
Cast Mod
2
Cantrip:
1
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
[spell]Eldritch Blast[/spell]
[spell]Toll the Dead[/spell]
[spell]Hex[/spell]
[spell]Armor of Agathys[/spell]
SPELLCASTING
[+instructions]

Class


Expanded Spell List (Fiend): The following spells are added to the warlock spell list for you: 1st: burning hands, command. 2nd: blindness_deafness, scorching ray. 3rd: fireball, stinking cloud. 4th: fire shield, wall of fire. 5th: flame strike, hallow

Pact Magic: You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack +5).

You can use an arcane focus as a spellcasting focus.

Hexblade's curse: Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a +2 bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 4 HP if it dies

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

Hex Warrior: The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type

Crossbow Expert: You ignore the loading property of crossbows with which you are proficient. Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls, and when you use the Attack action and with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.

[b]Class[/b]


[b]Expanded Spell List (Fiend):[/b] The following spells are added to the warlock spell list for you: 1st: [spell]burning hands[/spell], [spell]command[/spell]. 2nd: [spell]blindness_deafness[/spell], [spell]scorching ray[/spell]. 3rd: [spell]fireball[/spell], [spell]stinking cloud[/spell]. 4th: [spell]fire shield[/spell], [spell]wall of fire[/spell]. 5th: [spell]flame strike[/spell], [spell]hallow[/spell]

[b]Pact Magic:[/b] You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack [+5]).
You can use an arcane focus as a spellcasting focus.

[b] Hexblade's curse: [/b] Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a [+2] bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 4 HP if it dies

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

[b]Hex Warrior:[/b] The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type

[b]Crossbow Expert:[/b] You ignore the loading property of crossbows with which you are proficient. Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls, and when you use the Attack action and with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Hand Crossbow
Scimitar
4eather Armor
20 Bolts
Component Pouch
Dungeoneer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: light armor, simple weapons
Languages: Common, Dwarven
PROFICIENCIES & LANGUAGES
I feel far more comfortable around animals than people.
PERSONALITY TRAITS
Aspiration. I'm determined to make something of myself. (Any)
IDEALS
I owe everything to my mentor--a horrible person who's probably rotting in jail somewhere.
BONDS
I have trouble trusting in my allies.
FLAWS
 
Ombul hails from a village terrorized by giants. In his youth he was a Bookbinder, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Days after completing his studies, news broke out that his hometown was attacked by giants. Ombul was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
DESCRIPTION & EXTRA INFO

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