Kassoon

5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see.

[-]
New Sheet

You need to log in to save/load sheets.

Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Red
Character Name
Barbarian 4
Class & Level
Outlander
Background
Dhampir
Race
Neutral
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+3
16
16
+
0
(Race)
DEXTERITY
+1
13
13
+
0
(Race)
CONSTITUTION
+4
18
18
+
0
(Race)
INTELLIGENCE
-1
9
9
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+1
12
12
+
0
(Race)
ARMOR CLASS
15
INITIATIVE
+
1
PROFICIENCY
+
2
2
+
0
PERCEPTION
1313
+
0
SPEED
35 ft. of Walking, 35 ft. of climbing
HIT POINTS
Max:
49
49
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
https://media.discordapp.net/attachments/844520722041667594/932808590106959953/Art_for_Adults.png?
Token URL:
https://media.discordapp.net/attachments/844520722041667594/932870411748798474/download.png
5 +5
+
0
Strength
+
0
Dexterity
+
0
Constitution
-1 -1
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
-1 -1
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
-1 -1
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
-1 -1
+
0
Investigation (Int)
+
0
Medicine (Wis)
-1 -1
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
-1 -1
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Vampiric Bite+61d4+4 piercing damage5 ft.
Bite+51d8+3 piercing damage5 ft.
Claws+51d6+3 slashing damage5 ft.
Tail+51d8+3 piercing damage10 ft.
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
14
DC
Cast Mod
0
Cantrip:
0
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision: 60ft

Deathless Nature: You don't need to breathe.

Spider Climb: You have a climbing speed equal to your walking speed. In addition, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Vampiric Bite: Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit.

While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.

When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:

You regain hit points equal to the piercing damage dealt by the bite.

You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.

You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.


Class

Rage: In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.

When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.

You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Unarmored Defense: While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Danger Sense: You gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

Reckless Attack: You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Form of the Beast: When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.

You choose the weapon’s form each time you rage:

Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit.

Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.

Tail. You grow a lashing, spiny tail, which deals 1d8 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d8, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.


Feats

Piercer: Once per turn, when you hit a creature with an attack that deals piercing damage, you can re-roll one of the attack’s damage dice, and you must use the new roll.

When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.

[b]Racial[/b]

[b]Darkvision:[/b] 60ft

[b]Deathless Nature:[/b] You don't need to breathe.

[b]Spider Climb:[/b] You have a climbing speed equal to your walking speed. In addition, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

[b]Vampiric Bite:[/b] Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals [1d4] piercing damage on a hit.

While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.

When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:

You regain hit points equal to the piercing damage dealt by the bite.

You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.

You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.


[b]Class[/b]

[b]Rage:[/b] In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.

You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

[b]Unarmored Defense:[/b] While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

[b]Danger Sense:[/b] You gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

[b]Reckless Attack:[/b] You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

[b]Form of the Beast:[/b] When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal.

You choose the weapon’s form each time you rage:

[b]Bite.[/b] Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals [1d8] piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit.

[b]Claws.[/b] Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals [1d6] slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.

[b]Tail.[/b] You grow a lashing, spiny tail, which deals [1d8] piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a [d8], applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.


[b]Feats[/b]

[b]Piercer:[/b] Once per turn, when you hit a creature with an attack that deals piercing damage, you can re-roll one of the attack’s damage dice, and you must use the new roll.

When you score a critical hit that deals piercing damage to a creature, you can roll one additional damage die when determining the extra piercing damage the target takes.
FEATURES & TRAITS
4d12
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Nothing.
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
Nothing.
WEALTH
Proficiencies: Light armor, medium armor, shields, simple weapons, martial weapons
Languages: Cannot talk or read but understands Common, Undercommon, Deep Speech, and Sylvan.
PROFICIENCIES & LANGUAGES
Acts mostly on instinct, likes raw meat, doesn't like politics and cannot keep up in complex statements.
PERSONALITY TRAITS
Good food, good drink, good fights.
IDEALS
All is within the hunt.
BONDS
An idiot with no clue about science and especially about aberrations.
FLAWS
 
An orphan that lived in the wild. Family tarnished and broken by a curse close to lycanthropy. Red grew up by herself with no communication with other sentient creatures but only with interactions with beasts.
DESCRIPTION & EXTRA INFO

This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.

Shout outs: Stacey, Revan#4962, Jane McClintock, JMartins, Jade Arrowood, Sean Kane, Angelo Anderson, yoland katamari, Rhonda Seiter, Noble Saffron, Alexa Hobusch, Jonathan Lekse, DMMichael7000, Katie White, Subzotic, JollyGamer, Jayden wingler, Yi Tan, Emma Holloway, Ashley Sullivan, Gillian Tolbert, David R Abbott, S.T. Jenkins, Vanda Leipold, Rick Marsh, Brittany DeNicholas, Phillip Hash, Ly Anton-Blake, Bobbie Crane, Amanda Kettles, Anthony Brown, Lou Bliss, Treighton, Pythor Sen, Michael Isberg, Nat, Cory Evans, Krueger82, BestWorseCaseScenario, Damian Steele, Icarus Unleashed, Mark L, Conall Reilly, Alex, keith oneal rogers, Moss, Ash Harkness, William Bamann, Merissa, Patrick Natale, Cam Largent, Thaddeus Johnson, Siren, Donavan Guay, AstroLass, Chandlor Desper, Lizzie, Masca Boom, Jordan, Rincewind, Michael Hamilton, Rob Hale, Vedie V, Mylon Schroder, Nathan, Joseph Mitchell, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Deanna Pyle, Jess, Meme Pitt-Melton, E.D.F., Zee Livezey, Kevin, ryan scott, Kerry Melton, Mary Kieser, SallySparrow132, Lunesolace, DJ_Kelf, Cassandra Keyes, Naomi B, Millergendraft, charles phillips, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Ray Bissonnette, Joe Dalby, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Bruce Willison, Gundar Wez, Ken Shapiro, Nahellion, Serena Verden, bilbens baggo, Stuart, Brysen Packer, Galygious, Tim Mason, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Felix Schmäche, XMrMonkyx ., John, Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Natalie Luttrell, Brian McDougall, Stefan Gottschalk's, Remora's Jewel, Buffonturtle, jeremy baisch, Zealot23, Shane Andrews, CJMAXP, Chevy Jones, KingHavok1217, Shazear, Curran Vallejo, Steve Rosenlund, Leanna Orr, Ezzela1891, John Nazario, Gary, Gordon Alexander Fallon, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!

Become a patron
 
[-] Login▾

Make campaigns and save encounters / combats / dice rolls and more. One step!

Login

Username:
Password:
Forgot?

Register New Account

Username:
Password:
Recovery / Patron Email (Optional):

Gift Premium

Donate