Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Thiala Tiammanthyllish
Character Name
Wizard 7
Class & Level
Sage
Background
High Elf
Race
Neutral Good
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+3
16
14
+
2
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+4
18
17
+
1
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
13
INITIATIVE
+
+4
PROFICIENCY
+
3
3
+
0
PERCEPTION
1414
+
0
SPEED
30 ft
HIT POINTS
Max:
31
31
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
https://i.imgur.com/hyhGneT.jpg
Token URL:
https://i.imgur.com/vxgm8lr.png
0 +0
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
-1 -1
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
-1 -1
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
-1 -1
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
-1 -1
+
0
Performance (Cha)
-1 -1
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Quarterstaff+31d6+0 bludgeoning5
Scorching Ray+72d6120
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
10
KNOWN
15
DC
Cast Mod
4
Cantrip:
4
/
1st:
1/3
/
2nd:
2/3
/
3rd:
0/1
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
Cantrips: [spell]Mage Hand[/spell], [spell]Prestidigitation[/spell], [spell]Shape Water[/spell], [spell]Fire Bolt[/spell], [spell]Toll the Dead[/spell]

1st: [spell]Feather Fall[/spell], [spell]Magic Missile[/spell], [spell]Shield[/spell], [spell]Sleep[/spell], [spell]Comprehend languages[/spell], [spell]Absorb Elements[/spell], [spell]Chromatic Orb[/spell], [spell]Tasha's Hideous Laughter[/spell]

2nd: [spell]Scorching Ray[/spell], [spell]Misty Step[/spell], [spell]Web[/spell], [spell]Wither and Bloom[/spell]

3rd: [spell]Counterspell[/spell], [spell]Fireball[/spell], [spell]Major Image[/spell], [spell]Fly[/spell]

4th: [spell]Greater Invisibility[/spell], [spell]Wall of Fire[/spell]
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Keen Senses: Proficiency in the Perception skill.

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip: know one cantrip of your choice from the wizard spell list.

Extra Language: You know one extra language

Class


Spellbook: Your spellbook is the repository of the wizard spells you know. It takes 2 hours and costs 50 gp per level of the spell to add it to your book.

Ritual Casting: You can cast wizard spells as rituals.

Spellcasting Focus: Arcane Focus

Arcane Recovery: Once per day after a short rest, you can choose expended spell slots to recover. The combined level of spell slots must be equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

Chronal Shift: reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. twice/long rest.

Temporal Awareness: add your Intelligence modifier to your initiative.

Momentary Stasis (Chronurgy): action, you can magically force a Large or smaller creature you can see within 60 feet of you to make a Constitution saving throw against your spell save DC. Unless the saving throw is a success, the creature is encased in a field of magical energy until the end of your next turn or until the creature takes any damage. While encased in this way, the creature is incapacitated and has a speed of 0. int mod uses/long rest

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Keen Senses:[/b] Proficiency in the Perception skill.

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Trance:[/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

[b]Elf Weapon Training:[/b] Proficiency with the longsword, shortsword, shortbow, and longbow.

[b]Cantrip:[/b] know one cantrip of your choice from the wizard spell list.

[b]Extra Language:[/b] You know one extra language

[b]Class[/b]


[b]Spellbook:[/b] Your spellbook is the repository of the wizard spells you know. It takes 2 hours and costs 50 gp per level of the spell to add it to your book.

[b]Ritual Casting:[/b] You can cast wizard spells as rituals.

[b]Spellcasting Focus:[/b] Arcane Focus

[b]Arcane Recovery:[/b] Once per day after a short rest, you can choose expended spell slots to recover. The combined level of spell slots must be equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

[b]Chronal Shift:[/b] reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. twice/long rest.

[b]Temporal Awareness:[/b] add your Intelligence modifier to your initiative.

[b]Momentary Stasis (Chronurgy):[/b] action, you can magically force a Large or smaller creature you can see within 60 feet of you to make a Constitution saving throw against your spell save DC. Unless the saving throw is a success, the creature is encased in a field of magical energy until the end of your next turn or until the creature takes any damage. While encased in this way, the creature is incapacitated and has a speed of 0. int mod uses/long rest
FEATURES & TRAITS
d6
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Quarterstaff
Component Pouch
Explorer's Pack
Spellbook
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: daggers, darts, slings, quarterstaffs, light crossbows
Languages: Common, Elvish, Sylvan
PROFICIENCIES & LANGUAGES
I don't pay attention to the risks in a situation. Never tell me the odds.
PERSONALITY TRAITS
Nation. My city, nation, or people are all that matter. (Any)
IDEALS
My ill-gotten gains go to support my family.
BONDS
I obey the law, even if the law causes misery.
FLAWS
 
She was born to a criminal king-pin and mafia family Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Recently she has begun working with bootleggers and crooks.
DESCRIPTION & EXTRA INFO

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