Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Trek Reapper
Character Name
Warlock 2
Class & Level
Acolyte
Background
Drow Elf
Race
Chaotic Neutral
Alignment
300
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+3
16
14
+
2
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+1
13
13
+
0
(Race)
WISDOM
+3
16
16
+
0
(Race)
CHARISMA
+4
18
17
+
1
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1515
+
0
SPEED
30 ft
HIT POINTS
Max:
10
19
TEMP HP
19
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
0 +0
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Rapier+51d8+3 piercing5
Eldritch Blast+61d10+4120
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
3
KNOWN
14
DC
Cast Mod
3
Cantrip:
2
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:

Cantrips
Eldritch blast: A beam of spider webs streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
Infestation: You cause a cloud of tiny spiders to appear momentarily on one creature you can see within 30ft. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn't move.

Message: You point your finger toward a creature within 120ft and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

Spells
Animal Friendship: (At will, spiders only) Convince a spider that you mean it no harm. Must see, hear, and be within 30ft of you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw. If you or one of your companions harms the target, the spell ends.
Armor of Lolth: A tough poisonous spider silk covers you and your gear. You gain 5 temporary hit points for an hour. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 poison damage.
Hex: You place a curse on a creature that you can see within 90ft. For 1hr, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. Target dead = new creature.

Protection from Evil and Good: Chosen creature type gets disadvantage against target for 10.

Eldritch invocations
Agonizing Blast: Cha mod to eldritch blast
Eldritch mind: con advantage on spells

[b]Cantrips[/b]
[b]Eldritch blast:[/b] A beam of spider webs streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes [1d10] force damage.
[b]Infestation:[/b] You cause a cloud of tiny spiders to appear momentarily on one creature you can see within 30ft. The target must succeed on a Constitution saving throw, or it takes [1d6] poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a [d4] for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn't move.
[b]Message:[/b] You point your finger toward a creature within 120ft and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

[b]Spells[/b]
[b]Animal Friendship:[/b] (At will, spiders only) Convince a spider that you mean it no harm. Must see, hear, and be within 30ft of you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw. If you or one of your companions harms the target, the spell ends.
[b]Armor of Lolth:[/b] A tough poisonous spider silk covers you and your gear. You gain 5 temporary hit points for an hour. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 poison damage.
[b]Hex:[/b] You place a curse on a creature that you can see within 90ft. For 1hr, you deal an extra [1d6] necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. Target dead = new creature.
[b]Protection from Evil and Good:[/b] Chosen creature type gets disadvantage against target for 10.

[b]Eldritch invocations[/b]
[b]Agonizing Blast:[/b] Cha mod to eldritch blast
[b]Eldritch mind:[/b] con advantage on spells
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Keen Senses: Proficiency in the Perception skill.

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

Elf Weapon Training: Proficiency with the rapier, shortbow, and longbow.



Subclass The Queen of Spiders

Kin of Spiders: You have advantage on saving throws to save against the poisoned condition, and you have resistance to poison damage. You can also cast animal friendship at will for spiders only (one at 1st level.
[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Keen Senses:[/b] Proficiency in the Perception skill.

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Trance:[/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

[b]Elf Weapon Training:[/b] Proficiency with the rapier, shortbow, and longbow.



[b]Subclass[/b] The Queen of Spiders

[b]Kin of Spiders:[/b] You have advantage on saving throws to save against the poisoned condition, and you have resistance to poison damage. You can also cast animal friendship at will for spiders only (one at 1st level.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Shortbow
Rapier
Spider ring (focus & symble)
Prayer book
2 Daggers
Leather Armor
Dungeoneer's Pack
5 sticks of incense
vestments
Giant Spider Maurice
1 Tiny Mimic
20 Rats
1 Fire Potion
2 Healing Potions
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
15gp
WEALTH
Proficiencies: light armor, simple weapons, rapier.
Languages: Common, Elvish, Sylvan, Spydric, Undercommon
PROFICIENCIES & LANGUAGES
Simping for Lolth.
PERSONALITY TRAITS
Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings.
IDEALS
Lolth.
BONDS
Light.
I am inflexible in my thinking
FLAWS
 
Raised in a wealthy swordsman family in the Underdark, Trek saw Lolth come down to bless the Drow city with her presence in exchange for some sacrifices. Immediately he fell in love and devoted the rest of his life to worshipping that Spidussy, aiming to get at her level to court her eventually.
DESCRIPTION & EXTRA INFO

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