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5th Edition Character Sheet
Skills
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hunter:You gain proficiency in one of the following skills: Investigation, Perception, or Stealth.
Natural Weapon:Your sharp teeth make your bite a powerful weapon for unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier.
Keen Senses:You have advantage on Wisdom (Perception) checks regarding hearing or smell.
Powerful Build:You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Booming Howl: As an action, you unleash a magical howl to debilitate those nearby. The howl can be heard 300 feet away. Every creature within 5 feet of you must make a Strength saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes 1d6 thunder damage, and it is knocked back 10 feet from you. The thunder damage increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level. Once you use your booming howl, you must complete a short or long rest before you can do so again.
Hunter:You gain proficiency in one of the following skills: Investigation, Perception, or Stealth.
Natural Weapon:Your sharp teeth make your bite a powerful weapon for unarmed strikes. If you hit with it, you deal piercing damage equal to [1d6] + your Strength modifier.
Keen Senses:You have advantage on Wisdom (Perception) checks regarding hearing or smell.
Powerful Build:You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Booming Howl: As an action, you unleash a magical howl to debilitate those nearby. The howl can be heard 300 feet away. Every creature within 5 feet of you must make a Strength saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes [1d6] thunder damage, and it is knocked back 10 feet from you. The thunder damage increases to [2d6] at 6th level, [3d6] at 11th level, and [4d6] at 16th level. Once you use your booming howl, you must complete a short or long rest before you can do so again.
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