Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
finik
Character Name
Rogue 3
Class & Level
Spy
Background
Dragonborn
Race
Neutral Evil
Alignment
900
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
14
13
+
1
(Race)
DEXTERITY
+3
17
15
+
2
(Race)
CONSTITUTION
+2
14
13
+
1
(Race)
INTELLIGENCE
+3
17
15
+
2
(Race)
WISDOM
-1
9
8
+
1
(Race)
CHARISMA
+0
10
10
+
0
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
99
+
0
SPEED
30 ft
HIT POINTS
Max:
10
10
TEMP HP
0
POINT BUY
30
Picture URL:
0
Token URL:
2 +2
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
-1 -1
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
-1 -1
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
-1 -1
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
-1 -1
+
0
Medicine (Wis)
+
0
Nature (Int)
-1 -1
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
-1 -1
+
0
Survival (Wis)
+
2
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Rapier+41d8+2 piercing5
Dagger+2 ac1d4 piercing20/60
Shortbow1d6 Piercing80/320%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]
Tool Expertise (Thieves’ Tools). Your proficiency
bonus is doubled for any Thieves’ Tools check you
make.
Sneak Attack. Once per turn, you can deal an extra
2d6 damage to one creature you hit with an attack
if you have advantage on the attack roll. The attack
must use a finesse or a ranged weapon.You don’t
need advantage on the attack roll if another enemy
of the target is within 5 feet of it, that enemy isn’t
incapacitated, and you don’t have disadvantage on
the attack roll.
Thieves’ Cant. A secret mix of dialect, jargon, and
code that allows you to hide messages in seemingly
normal conversation. Only another creature that
knows thieves’ cant understands such messages. It
takes four times longer to convey such a message
than it does to speak the same idea plainly.In
addition, you understand a set of secret signs and
symbols used to convey short, simple messages,
such as whether an area is dangerous or the
territory of a thieves’ guild, whether loot is nearby,
or whether the people in an area are easy marks or
will provide a safe house for thieves on the run.
Cunning Action. You can take a bonus action on
each of your turns in combat. This action can be
used only to take the Dash, Disengage, or Hide
action.
Fast Hands (Bonus Action). You can make a Sleight
of Hand check, use your thieves’ tools to disarm a
trap or open a lock, or take the Use an Object
action.
Second-Story Work. Climbing no longer costs you
extra movement. When you make a running jump,
the distance you cover increases by 2 feet.
Tool Expertise (Thieves’ Tools). Your proficiency
bonus is doubled for any Thieves’ Tools check you
make.
Sneak Attack. Once per turn, you can deal an extra
[2d6] damage to one creature you hit with an attack
if you have advantage on the attack roll. The attack
must use a finesse or a ranged weapon.You don’t
need advantage on the attack roll if another enemy
of the target is within 5 feet of it, that enemy isn’t
incapacitated, and you don’t have disadvantage on
the attack roll.
Thieves’ Cant. A secret mix of dialect, jargon, and
code that allows you to hide messages in seemingly
normal conversation. Only another creature that
knows thieves’ cant understands such messages. It
takes four times longer to convey such a message
than it does to speak the same idea plainly.In
addition, you understand a set of secret signs and
symbols used to convey short, simple messages,
such as whether an area is dangerous or the
territory of a thieves’ guild, whether loot is nearby,
or whether the people in an area are easy marks or
will provide a safe house for thieves on the run.
Cunning Action. You can take a bonus action on
each of your turns in combat. This action can be
used only to take the Dash, Disengage, or Hide
action.
Fast Hands (Bonus Action). You can make a Sleight
of Hand check, use your thieves’ tools to disarm a
trap or open a lock, or take the Use an Object
action.
Second-Story Work. Climbing no longer costs you
extra movement. When you make a running jump,
the distance you cover increases by 2 feet.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Rapier
Shortbow
2 Daggers
Leather Armor
20 Arrows
Thieves' Tools
backpack,5
bag of 1,000 ball bearings, 2
10 feet of string,
bell, 1/2
candles, 2
crowbar, 1
hammer, 1
10 pitons, 3
hooded lantern, 3
2 flasks of oil 2
5 days rations, 5
a tinderbox, 1
and a waterskin. 5
50 feet of hempen rope 10
Bedroll 7
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
30gp
WEALTH
Armor Proficiencies. Light Armor
Weapon Proficiencies. Simple Weapons, Crossbow,
Hand, Longsword, Rapier, Shortsword
Tool Proficiencies. Thieves’ tools, Dice set
Languages. Common, Draconic, Thieves’ Cant
PROFICIENCIES & LANGUAGES
I always have a plan for what to do when things go
wrong.
I don’t pay attention to the risks in a situation. Never
tell me the odds
PERSONALITY TRAITS
Greed. I will do whatever it takes to become
wealthy. (Evil)
IDEALS
I will become the greatest thief that ever lived.
BONDS
When faced with a choice between money and my
friends, I usually choose the money
FLAWS
 
You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals
and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft,
and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules
and regulations of society.
Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them
in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or
perhaps you sold the secrets you uncovered to the highest bidder
Criminal Contact
You have a reliable and trustworthy contact who acts
as your liaison to a network of other criminals. You
know how to get messages to and from your contact,
even over great distances; specifically, you know the
local messengers, corrupt caravan masters, and
seedy sailors who can deliver messages for you.
DESCRIPTION & EXTRA INFO

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