Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
K50-D4
Character Name
Fighter 1
Class & Level
Soldier
Background
Warforged
Race
Lawful Neutral
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
15
15
+
0
(Race)
DEXTERITY
+1
12
12
+
0
(Race)
CONSTITUTION
+3
16
14
+
2
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+1
13
13
+
0
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
15
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1313
+
0
SPEED
30 ft
HIT POINTS
Max:
11
11
TEMP HP
0
POINT BUY
Standard
Picture URL:
0
Token URL:
4 +4
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
-1 -1
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
-1 -1
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
-1 -1
+
0
Performance (Cha)
-1 -1
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Scimitar+41d6+2 slashing5
%0%%1%%2%%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
11
DC
Cast Mod
0
Cantrip:
0
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]

Racial

WARFORGED TRAITS

Your warforged character has the following racial traits.

Ability Score Increase: Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age: A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment: Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.

Size: Your size is Medium.

Speed: Your base walking speed is 30 feet.

Constructed Resilience: You were created to have remarkable fortitude, represented by the following benefits:

You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe.
You are immune to disease.
You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Rest: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection: Your body has built-in defensive layers, which can be enhanced with armor:

You gain a +1 bonus to Armor Class.
You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can’t be removed from your body against your will.

Specialized Design: You gain one skill proficiency and one tool proficiency of your choice.

Languages: You can speak, read, and write Common and one other language of your choice.

[b]Racial[/b]

WARFORGED TRAITS
Your warforged character has the following racial traits.

Ability Score Increase: Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age: A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment: Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.

Size: Your size is Medium.

Speed: Your base walking speed is 30 feet.

Constructed Resilience: You were created to have remarkable fortitude, represented by the following benefits:

You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe.
You are immune to disease.
You don’t need to sleep, and magic can’t put you to sleep.
Sentry’s Rest: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection: Your body has built-in defensive layers, which can be enhanced with armor:

You gain a [+1] bonus to Armor Class.
You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can’t be removed from your body against your will.
Specialized Design: You gain one skill proficiency and one tool proficiency of your choice.

Languages: You can speak, read, and write Common and one other language of your choice.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
- Leather armor, longbow, and 20 arrows

- A martial weapon and a shield

- Two handaxes

- An explorer’s pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
125gp
WEALTH
Proficiencies:

All Armour, Shields, Simple Weapons, Martial Weapons, 2 skills


Languages:

- Common

- Elvish
PROFICIENCIES & LANGUAGES
- Relatively easygoing

- Loyal

- Honest

- Curious

- Meticulous

- Slow to trust
PERSONALITY TRAITS
- Aspiration. I'm determined to make something of myself.

- Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine.

- Greater Good. Our lot is to lay down our lives in defence of others.
IDEALS
K50-D4 has a strong alliance with other members of its unit.
BONDS
Despite its background, class, and appearance, K50-D4 doesn’t resort to violence or fighting unless it has to. Those who quickly realise this can use it to their advantage.
FLAWS
 
Backstory:

K50-D4 was one of the many warforged created to fight in the war, and was buried under rubble for days. When it got out from under the rubble, the war had ended days ago, and with little purpose left, it was lost and has to figure out what to do now that there was no more war left to fight.

Extra Info:

- Desperately wants to be a human and is offended when it isn't treated as such

- Often over/underestimates the capabilities of organic beings

- Disassembles and reassembles nearby objects if left alone
DESCRIPTION & EXTRA INFO

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