Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Orsik Stoutale
Character Name
Ranger 4
Class & Level
Acolyte
Background
Mountain Dwarf
Race
Chaotic Evil
Alignment
2700
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
12
10
+
2
(Race)
DEXTERITY
+3
17
17
+
0
(Race)
CONSTITUTION
+3
17
15
+
2
(Race)
INTELLIGENCE
+0
11
11
+
0
(Race)
WISDOM
-1
9
9
+
0
(Race)
CHARISMA
+1
12
12
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
99
+
0
SPEED
25 ft
HIT POINTS
Max:
37
37
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
3 +3
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
-1 -1
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
-1 -1
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
-1 -1
+
0
Medicine (Wis)
+
0
Nature (Int)
-1 -1
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
-1 -1
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
short sword of vengeance +61D6+4 slash5ft
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
3
KNOWN
9
DC
Cast Mod
0
Cantrip:
3
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:

absorb elements

searing smite

snare

[b]absorb elements [/b]

[b]searing smite[/b]

[b]snare[/b]
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Dwarven Resilience: Advantage on poison saves and poison resistance.

Stonecunning: 2x proficiency on history (stonework) checks.

Dwarven Armor Training: Proficiency with light and medium armor.

Class


Favored Enemy, outsiders: Advantage on Survival checks to track favored enemy, and Intelligence checks to recall info about them. Also learn a language of your favored enemy.

Natural Explorer:mountain 2x proficiency when using an Intelligence or Wisdom check with a skill you're proficient in while navigating your favored terrain. When traveling in favored terrain, ignore difficult terrain, cannot become lost (except by magic), remain alert to danger when doing other activities, can move stealthily alone at a normal pace, find twice as much forage, learn exact number/size/time they passed when tracking.

Fighting Style, blind sight: 10 ft blindsight

Spellcasting: Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. You regain all expended spell slots when you finish a long rest.

Colossus Slayer (Hunter): When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.

Primeval Awareness: You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Dwarven Resilience:[/b] Advantage on poison saves and poison resistance.

[b]Stonecunning:[/b] 2x proficiency on history (stonework) checks.

[b]Dwarven Armor Training:[/b] Proficiency with light and medium armor.

[b]Class[/b]


[b]Favored Enemy, outsiders:[/b] Advantage on Survival checks to track favored enemy, and Intelligence checks to recall info about them. Also learn a language of your favored enemy.

[b]Natural Explorer:mountain[/b] 2x proficiency when using an Intelligence or Wisdom check with a skill you're proficient in while navigating your favored terrain. When traveling in favored terrain, ignore difficult terrain, cannot become lost (except by magic), remain alert to danger when doing other activities, can move stealthily alone at a normal pace, find twice as much forage, learn exact number/size/time they passed when tracking.

[b]Fighting Style, blind sight:[/b] 10 ft blindsight

[b]Spellcasting:[/b] Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. You regain all expended spell slots when you finish a long rest.

[b]Colossus Slayer (Hunter):[/b] When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.

[b]Primeval Awareness:[/b] You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
FEATURES & TRAITS
d10
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
short sword of vengeance-+1 th dam magic weapon damage=dc15 wis save or forced to attack creature who damaged you until one dies or creature moves out of range
Scalemail
golden yellow topaz (1000g)
violet garnet(1000g)
deep blue spinel (1000g)
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
23000sp
WEALTH
Proficiencies: light/medium armor, shields, simple/martial weapons
Languages: Common, Dwarven
PROFICIENCIES & LANGUAGES
I stretch the truth for the sake of a good story.
PERSONALITY TRAITS
Family. Blood runs thicker than water. (Any)
IDEALS
Everything I do is for the common people.
BONDS
I'll say anything to avoid having to do extra work.
FLAWS
 
He was born at the edge of vast plains. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.
DESCRIPTION & EXTRA INFO

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