5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Sacred Flame | DC13 Dex Save | [1d8] radiant | 60ft |
Sacred Flame
Thaumaturgy
Toll the Dead
1Divine Favor
Shield of Faith
Sacred Flame
Thaumaturgy
Toll the Dead
1
Divine Favor
Shield of Faith
Racial
Unending Breath You can hold your breath indefinitely while you're not incapacitated.
Mingle with the Wind You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Class
War Priest From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Background
Skyship's Passage When you need to, you can secure free passage on a skyship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your DM will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
[b]Unending Breath[/b] You can hold your breath indefinitely while you're not incapacitated.
[b]Mingle with the Wind[/b] You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
[title][b]Class[/b][/title]
[b]War Priest[/b] From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
[title][b]Background[/b][/title]
[b]Skyship's Passage[/b] When you need to, you can secure free passage on a skyship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your DM will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
Armor: Heavy Armor
Weapons: Martial Weapons
Tools:
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Their contribution stands as a beacon of hope for all adventurers!