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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
[+]
Generate Character
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Campaign Manager
Tally Wolseley
Character Name
Cleric 1
Class & Level
Pirate
Background
Air Genasi
Race
Neutral
Alignment
150
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
13
13
+
0
(Race)
DEXTERITY
+3
16
15
+
1
(Race)
CONSTITUTION
+2
15
13
+
2
(Race)
INTELLIGENCE
-2
7
7
+
0
(Race)
WISDOM
+3
17
17
+
0
(Race)
CHARISMA
+1
12
12
+
0
(Race)
ARMOR CLASS
18
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1515
+
0
SPEED
25 ft
HIT POINTS
Max:
12
12
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
3 +3
+
0
Strength
+
0
Dexterity
+
0
Constitution
-2 -2
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
-2 -2
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
-2 -2
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
-2 -2
+
0
Investigation (Int)
+
0
Medicine (Wis)
-2 -2
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
-2 -2
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Sacred FlameDC13 Dex Save[1d8] radiant60ft
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
3
Cantrip:
2
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
0
Sacred Flame
Thaumaturgy

Toll the Dead

1
Divine Favor
Shield of Faith
0
Sacred Flame
Thaumaturgy
Toll the Dead

1
Divine Favor
Shield of Faith
SPELLCASTING
[+instructions]

Racial

Unending Breath You can hold your breath indefinitely while you're not incapacitated.

Mingle with the Wind You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.


Class

War Priest From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.


Background

Skyship's Passage When you need to, you can secure free passage on a skyship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your DM will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.

[title][b]Racial[/b][/title]

[b]Unending Breath[/b] You can hold your breath indefinitely while you're not incapacitated.

[b]Mingle with the Wind[/b] You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.


[title][b]Class[/b][/title]

[b]War Priest[/b] From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.


[title][b]Background[/b][/title]

[b]Skyship's Passage[/b] When you need to, you can secure free passage on a skyship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your DM will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
FEATURES & TRAITS
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
gp
WEALTH
Languages: Common, Primordial
Armor: Heavy Armor
Weapons: Martial Weapons
Tools:
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
Intellectually disabled due to alcohol exposure.
DESCRIPTION & EXTRA INFO
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