Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Mordai Terror
Character Name
Wizard 4
Class & Level
Cloistered Scholar
Background
Human
Race
Lawful Good
Alignment
6115
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+2
14
13
+
1
(Race)
INTELLIGENCE
+4
18
15
+
3
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1616
+
0
SPEED
30 ft
HIT POINTS
Max:
26
26
TEMP HP
0
POINT BUY
Standard
Picture URL:
0
Token URL:
2 +2
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
0
Charisma
+2
+
2
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
-1 -1
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
-1 -1
+
0
Intimidation (Cha)
+
5
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
5
Perception (Wis)
-1 -1
+
0
Performance (Cha)
-1 -1
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Quarterstaff+21d6+0 bludgeoning5
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
10
KNOWN
14
DC
Cast Mod
3
Cantrip:
3
/
1st:
3
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
mage hand

chill touch - range spell attack, 1d8 cold dmg + disadvantage against me

light

burning hands - 15 foot cone, dex save. 3d6 fire dmg

charm person

feather fall

mage armour - ac becomes 15

magic missile - 3 1d4+1

sleep

inflict wounds - 3d10 melee attack

special - invisibility - conc. 1 hr. end when attack

ice knife - range attack 1d10 piercing. Then dex save within 5 ft. 2d6 cold (no half dmg)

find familiar - 10 gp for raven

shadow blade - bonus action. Conc. 1 min

2d8 psychic dmg, 20 ft range, melee or range attack. advantage if target is in dim light or darkness

scorching ray - three beams
all need a range attack. each beam does 2d6 fire dmg, can target multiple

people

wand of magic missiles

This wand has 7 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6+1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

mage hand

chill touch - range spell attack, [1d8] cold dmg + disadvantage against me

light

burning hands - 15 foot cone, dex save. [3d6] fire dmg

charm person

feather fall

mage armour - ac becomes 15

magic missile - 3 [1d4+1]

sleep

inflict wounds - [3d10] melee attack

special - invisibility - conc. 1 hr. end when attack

ice knife - range attack [1d10] piercing. Then dex save within 5 ft. [2d6] cold (no half dmg)

find familiar - 10 gp for raven

shadow blade - bonus action. Conc. 1 min
[2d8] psychic dmg, 20 ft range, melee or range attack. advantage if target is in dim light or darkness

scorching ray - three beams
all need a range attack. each beam does [2d6] fire dmg, can target multiple
people

wand of magic missiles
This wand has 7 Charges. While holding it, you can use an Action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains [1d6+1] expended Charges daily at dawn. If you expend the wand's last charge, roll a [d20]. On a 1, the wand crumbles into ashes and is destroyed.
SPELLCASTING
[+instructions]

Class


Spellbook: Your spellbook is the repository of the wizard spells you know. It takes 2 hours and costs 50 gp per level of the spell to add it to your book.

Ritual Casting: You can cast wizard spells as rituals.

Spellcasting Focus: Arcane Focus

Arcane Recovery: Once per day after a short rest, you can choose expended spell slots to recover. The combined level of spell slots must be equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

[b]Class[/b]


[b]Spellbook:[/b] Your spellbook is the repository of the wizard spells you know. It takes 2 hours and costs 50 gp per level of the spell to add it to your book.

[b]Ritual Casting:[/b] You can cast wizard spells as rituals.

[b]Spellcasting Focus:[/b] Arcane Focus

[b]Arcane Recovery:[/b] Once per day after a short rest, you can choose expended spell slots to recover. The combined level of spell slots must be equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
FEATURES & TRAITS
d6
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Quarterstaff
Component Pouch
Explorer's Pack
Spellbook
Corella's magic ring (+1 ac, +1 saving throw)
raven familiar
wand of war mage +1 to attack rolls
Map
Cloak of protection (+1)
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
922gp, 640sp
WEALTH
Proficiencies: daggers, darts, slings, quarterstaffs, light crossbows
Languages: Common, Dwarven
PROFICIENCIES & LANGUAGES
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
PERSONALITY TRAITS
Aspiration. Someday I'll own my own ship and chart my own destiny. (Any)
IDEALS
I entered seclusion because I loved someone I could not have.
BONDS
I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in.
FLAWS
 
Mordai was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
DESCRIPTION & EXTRA INFO

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