Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Character Name
ninja
Class & Level
mercenary
Background
high ogre
Race
Chaotic Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+7
25
25
+
0
(Race)
DEXTERITY
+7
25
25
+
0
(Race)
CONSTITUTION
-1
8
8
+
0
(Race)
INTELLIGENCE
+2
15
15
+
0
(Race)
WISDOM
-1
8
8
+
0
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
5
INITIATIVE
+
2
PROFICIENCY
+
2
2
+
0
PERCEPTION
2136
+
15
SPEED
100 ft
HIT POINTS
Max:
25
5
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
14 +24
+
10
Strength
+
10
Dexterity
+
0
Constitution
+
10
Intelligence
+
10
Wisdom
+
0
Charisma
+5
+
5
Global Bonus
Saving Throws
+
1 0
Acrobatics (Dex)
-1 -1
+
0
Animal Handling (Wis)
+
10
Arcana (Int)
+
0
Athletics (Str)
-1 -1
+
0
Deception (Cha)
+
0
History (Int)
-1 -1
+
0
Insight (Wis)
+
10
Intimidation (Cha)
+
0
Investigation (Int)
+
10
Medicine (Wis)
+
0
Nature (Int)
+
10
Perception (Wis)
-1 -1
+
0
Performance (Cha)
-1 -1
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
10
* Stealth (Dex)
-1 -1
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
wire thread fetters5physicalmin 5 max 20
shadow step 5weak point attack unlimated
poison shuriken 5poison2
nightmare poison5physic/ poison11/combined with shadowstep
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
4
KNOWN
9
DC
Cast Mod
2
Cantrip:
2
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]

Racial

void wire can use wire generated through Black magic to attack and bind enemies wire is near invisible to the naked eye indestructible and can cut nearly anything. roll 4d6 for damage. deals bleed dot damage per turn.

invisibility: once per turn become invisible to enemy's and ally's and become immune to traps and damage.

trap setting master: once per turn roll for initiative must save (d5) set traps all over battlefield that explode with hellfire if a enemy steps on them. Insta-kill

dark arts perception: can perceive traps and danger in a 40 square area around himself no roll needed once per turn.

silken shroudwhen an enemy attacks and hits automatically trap enemy in wire immobilizing them and deal 4d6 damage over time as poison immediately ending enemy's turn damage and immobilization end on there next turn.

[spells]

[wire thread fetters] ranged spell and used for attack 4d6 damage deals physical damage. hits twice first hit immobilizes. second hit deals bleed damage equal to 4d6 roll until your next turn.

[shadow step] step through any shadow

appearing behind an enemy monster in their shadow deal weak point damage with shuriken or nightmare poison.

[poison shuriken] deals 2d6 poison damage and 2d6 weak point damage stacked.

[nightmare poison] deal 4d6 confusion damage to enemy and 1d6 confusion damage per turn to enemy's ally's until death.


[b]Racial[/b]

[b]void wire[/b] can use wire generated through Black magic to attack and bind enemies wire is near invisible to the naked eye indestructible and can cut nearly anything. roll 4d6 for damage. deals bleed dot damage per turn.

[b]invisibility:[/b] once per turn become invisible to enemy's and ally's and become immune to traps and damage.

[b]trap setting master:[/b] once per turn roll for initiative must save (d5) set traps all over battlefield that explode with hellfire if a enemy steps on them. Insta-kill

[b]dark arts perception:[/b] can perceive traps and danger in a 40 square area around himself no roll needed once per turn.

[b]silken shroud[/b]when an enemy attacks and hits automatically trap enemy in wire immobilizing them and deal 4d6 damage over time as poison immediately ending enemy's turn damage and immobilization end on there next turn.

[spells]

[wire thread fetters] ranged spell and used for attack 4d6 damage deals physical damage. hits twice first hit immobilizes. second hit deals bleed damage equal to 4d6 roll until your next turn.

[shadow step] step through any shadow
appearing behind an enemy monster in their shadow deal weak point damage with shuriken or nightmare poison.

[poison shuriken] deals 2d6 poison damage and 2d6 weak point damage stacked.

[nightmare poison] deal 4d6 confusion damage to enemy and 1d6 confusion damage per turn to enemy's ally's until death.


FEATURES & TRAITS
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
wire thread arcana
Leather Armor
shuriken
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
DESCRIPTION & EXTRA INFO

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