Kassoon

5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see.

[-]
New Sheet

You need to log in to save/load sheets.

Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Shayl Warlock
Character Name
Warlock 7
Class & Level
Courtier
Background
Tiefling
Race
Neutral Evil
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
+2
14
13
+
1
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+4
19
17
+
2
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
0
PERCEPTION
1010
+
0
SPEED
30 ft
HIT POINTS
Max:
42
42
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
-1 -1
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
-1 -1
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Light Crossbow+51d8+2 piercing80/320
Spear+51d6+2 piercing20/60
Dagger+51d4+2 piercing20/60
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
8
KNOWN
15
DC
Cast Mod
3
Cantrip:
0
/
1st:
0
/
2nd:
0
/
3rd:
2
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:

3 cantrips

2 spell slots per short rest

8 spells known, up to 4th level

4 eldrich invocations

Cantrips
Thaumaturgy
Eldritch Blast
Mage Hand

Minor Illusion

Level 1
Dissonant Whispers - patron
Tasha's Hideous Laughter - patron

Armor of Agathys

Level 2
Detect Thoughts - patron
Phantasmal Force - patron
Darkness
Misty Step

Shatter

Level 3
Clairvoyance - patron
Sending - patron
Counterspell
Gaseous Form

Hypnotic Pattern

Level 4
Dominate Beast - patron
Evard's Black Tentacles - patron

Charm Monster

Eldrich Invocations

Gaze of Two Minds: You can use your action to touch a humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings. You can act as them, so long as it's in their best interest (otherwise they'll do what they want)

Devil’s Sight: You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Agonizing Blast: When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Misty Visions: You can cast silent image at will, without expending a spell slot or material components.

3 cantrips

2 spell slots per short rest

8 spells known, up to 4th level

4 eldrich invocations

[b]Cantrips[/b]
[spell]Thaumaturgy[/spell]
[spell]Eldritch Blast[/spell]
[spell]Mage Hand[/spell]
[spell]Minor Illusion[/spell]

[b]Level 1[/b]
[spell]Dissonant Whispers[/spell] - patron
[spell]Tasha's Hideous Laughter[/spell] - patron
[spell]Armor of Agathys[/spell]

[b]Level 2[/b]
[spell]Detect Thoughts[/spell] - patron
[spell]Phantasmal Force[/spell] - patron
[spell]Darkness[/spell]
[spell]Misty Step[/spell]
[spell]Shatter[/spell]

[b]Level 3[/b]
[spell]Clairvoyance[/spell] - patron
[spell]Sending[/spell] - patron
[spell]Counterspell[/spell]
[spell]Gaseous Form[/spell]
[spell]Hypnotic Pattern[/spell]

[b]Level 4[/b]
[spell]Dominate Beast[/spell] - patron
[spell]Evard's Black Tentacles[/spell] - patron
[spell]Charm Monster[/spell]

[b]Eldrich Invocations[/b]
[b]Gaze of Two Minds:[/b] You can use your action to touch a humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings. You can act as them, so long as it's in their best interest (otherwise they'll do what they want)

[b]Devil’s Sight:[/b] You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

[b]Agonizing Blast: [/b] When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

[b]Misty Visions[/b]: You can cast [spell]silent image[/spell] at will, without expending a spell slot or material components.
SPELLCASTING
[+instructions]

Racial

Thaumaturgy cantrip
Level 3: Hellish Rebuke 1/day

Level 5: Darkness 1/day

Darkvision 60ft

Hellish Resistance: You have resistance to fire damage.

Infernal Legacy: You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Class

Expanded Spell List (Great Old one): The following spells are added to the warlock spell list for you: 1st: Dissonant Whispers, Tasha's Hideous Laughter. 2nd: Detect Thoughts, Phantasmal Force. 3rd: Clairvoyance, Sending. 4th: Dominate Beast, Evard's Black Tentacles. 5th: Dominate Person, Telekinesis

Awakened Mind:Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

Entropic Ward: At 6th level, you learn to magically ward yourself against attack and to turn an enemy's failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.

Once you use this feature, you can't use it again until you finish a short or long rest.

Pact of the Chain: You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.

When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.

Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.


-

she resists cold/fire/lightning poison, and non-magical weapons. She can shapechange into small/medium but loses her flight if it has no wings. Charm allows her to put 1 target under her control which will follow orders. Her flight is 60ft, basically she flies twice as fast as walking

and she can still drain

ordering a charm target to do something dangerous gives them an extra save

https://www.kassoon.com/dnd/monster-stat-block/155/succubus-incubus/

[b]Racial[/b]

[spell]Thaumaturgy[/spell] cantrip
Level 3: Hellish Rebuke 1/day
Level 5: Darkness 1/day

[b]Darkvision[/b] 60ft

[b]Hellish Resistance:[/b] You have resistance to fire damage.

[b]Infernal Legacy:[/b] You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

[b]Class[/b]

[b]Expanded Spell List (Great Old one):[/b] The following spells are added to the warlock spell list for you: 1st: [spell]Dissonant Whispers[/spell], [spell]Tasha's Hideous Laughter[/spell]. 2nd: [spell]Detect Thoughts[/spell], [spell]Phantasmal Force[/spell]. 3rd: [spell]Clairvoyance[/spell], [spell]Sending[/spell]. 4th: [spell]Dominate Beast[/spell], [spell]Evard's Black Tentacles[/spell]. 5th: [spell]Dominate Person[/spell], [spell]Telekinesis[/spell]

[b]Awakened Mind:[/b]Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

[b]Entropic Ward:[/b] At 6th level, you learn to magically ward yourself against attack and to turn an enemy's failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.

Once you use this feature, you can't use it again until you finish a short or long rest.

[b]Pact of the Chain:[/b] You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.

When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.

Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.

----

she resists cold/fire/lightning poison, and non-magical weapons. She can shapechange into small/medium but loses her flight if it has no wings. Charm allows her to put 1 target under her control which will follow orders. Her flight is 60ft, basically she flies twice as fast as walking

and she can still drain
ordering a charm target to do something dangerous gives them an extra save

https://www.kassoon.com/dnd/monster-stat-block/155/succubus-incubus/
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
- longsword
- Guitar
- makeshift tent
- 2 daggers
- 1 shortbow/quiver 20
- ragged pants/shirt
- smelly mushroom bag
- blue dress with ripped strap
- bat fur, coal, eyelashes in a pouch
- bag of holding
- 2 red potions
- 1 green potion
- 3 antitoxin
- 2 hooded lanterns
- 2 tents
- 2 blankets
- 2 tinder boxes
- chainmail bikini
- 1 waterskin of alcohol
- 3 waterskins of water
- deck of cards
- 20 lbs food
- 2 bear traps
- a small flask of water
- cloak
- 2 healing potions
- 2 colorful unidentified potions
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Weapon Proficiencies: Simple, Martial
Armor Proficiencies: Light, Medium, Shield

Languages: Common, Abyssal, Draconic, Infernal
PROFICIENCIES & LANGUAGES
I pocket anything I see that might have some value.

I'm haunted by memories of war. I can't get the images of violence out of my mind.

If you do me an injury, I will crush you, ruin your name, and salt your fields.

I fall in and out of love easily, and am always pursuing someone.
PERSONALITY TRAITS
Power. If I can attain more power, no one will tell me what to do.

The path to power and self-improvement is through knowledge.
IDEALS
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic

I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me.
BONDS
I can't resist a pretty face.

I'd risk too much to uncover a lost bit of knowledge

I harbor dark bloodthirsty thoughts that my isolation failed to quell
FLAWS
 
I was born a secret child of a noblewoman who bed with a demon. I was her first child and feel like I am heir to their land. They don't believe that and cast me out once I was discovered. I was kept hidden by my mother until I was discovered in adolescence. When I was cast out I sought refuge in a nearby temple, which happened to be a temple of Tyr.

I chafed under the rules and restrictions and secretly used their library to teach myself the more fell arts and sought favor with the Old ones with my friend. I was eventually discovered and as punishment they tried to burn me at the stake. The Dead God saved me and allowed me to live on.

I have traveled the Material Plane and the Abyss in my quest for survival and power, and I have seen many horrible things.
DESCRIPTION & EXTRA INFO

This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.

Shout outs: Stacey, Revan#4962, Jane McClintock, JMartins, Jade Arrowood, Sean Kane, Angelo Anderson, yoland katamari, Rhonda Seiter, Noble Saffron, Alexa Hobusch, Jonathan Lekse, DMMichael7000, Katie White, Subzotic, JollyGamer, Jayden wingler, Yi Tan, Emma Holloway, Ashley Sullivan, Gillian Tolbert, David R Abbott, S.T. Jenkins, Vanda Leipold, Rick Marsh, Brittany DeNicholas, Phillip Hash, Ly Anton-Blake, Bobbie Crane, Amanda Kettles, Anthony Brown, Lou Bliss, Treighton, Pythor Sen, Michael Isberg, Nat, Cory Evans, Krueger82, BestWorseCaseScenario, Damian Steele, Icarus Unleashed, Mark L, Conall Reilly, Alex, keith oneal rogers, Moss, Ash Harkness, William Bamann, Merissa, Patrick Natale, Cam Largent, Thaddeus Johnson, Siren, Donavan Guay, AstroLass, Chandlor Desper, Lizzie, Masca Boom, Jordan, Rincewind, Michael Hamilton, Rob Hale, Vedie V, Mylon Schroder, Nathan, Joseph Mitchell, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Deanna Pyle, Jess, Meme Pitt-Melton, E.D.F., Zee Livezey, Kevin, ryan scott, Kerry Melton, Mary Kieser, SallySparrow132, Lunesolace, DJ_Kelf, Cassandra Keyes, Naomi B, Millergendraft, charles phillips, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Ray Bissonnette, Joe Dalby, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Bruce Willison, Gundar Wez, Ken Shapiro, Nahellion, Serena Verden, bilbens baggo, Stuart, Brysen Packer, Galygious, Tim Mason, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Felix Schmäche, XMrMonkyx ., John, Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Natalie Luttrell, Brian McDougall, Stefan Gottschalk's, Remora's Jewel, Buffonturtle, jeremy baisch, Zealot23, Shane Andrews, CJMAXP, Chevy Jones, KingHavok1217, Shazear, Curran Vallejo, Steve Rosenlund, Leanna Orr, Ezzela1891, John Nazario, Gary, Gordon Alexander Fallon, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!

Become a patron
 
[-] Login▾

Make campaigns and save encounters / combats / dice rolls and more. One step!

Login

Username:
Password:
Forgot?

Register New Account

Username:
Password:
Recovery / Patron Email (Optional):

Gift Premium

Donate