Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Tam
Character Name
Wizard 1
Class & Level
Celebrity Adventurer's Scion
Background
Half-Elf
Race
Neutral Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
11
11
+
0
(Race)
DEXTERITY
+3
16
15
+
1
(Race)
CONSTITUTION
+2
14
13
+
1
(Race)
INTELLIGENCE
+4
19
18
+
1
(Race)
WISDOM
+2
15
15
+
0
(Race)
CHARISMA
+1
12
12
+
0
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1417
+
3
SPEED
30 ft
HIT POINTS
Max:
8
8
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
0 +0
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Dagger+41d4+2 piercing20/60
Spell AttackX+2 X%3%%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
10
KNOWN
14
DC
Cast Mod
4
Cantrip:
2
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]
Racial
Darkvision

You can see in darkness (shades of gray) up to 60 ft.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Class
Spellcasting
Cantrips

At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

Spells

At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

Arcane Recovery

You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

Spellcasting Focus: Arcane Focus


[Cantrips Known:
  • Acid Splash

  • Chill Touch

  • Prestidigitation

  • Ray of Frost

Spells Known:
  • Burning Hands

  • Comprehend Languages (R)

  • Detect Magic (R)

  • Find Familiar (R)

  • Mage Armor

  • Magic Missile

[b]Racial[/b]
[b]Darkvision[/b]
You can see in darkness (shades of gray) up to 60 ft.

[b]Fey Ancestry[/b]
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

[b]Class[/b]
Spellcasting
Cantrips
At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.

Spells
At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.

[b]Arcane Recovery[/b]
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

[b]Spellcasting Focus:[/b] Arcane Focus


[b][Cantrips Known:[/b]
[*]Acid Splash
[*]Chill Touch
[*]Prestidigitation
[*]Ray of Frost

[b]Spells Known:[/b]
[*]Burning Hands
[*]Comprehend Languages (R)
[*]Detect Magic (R)
[*]Find Familiar (R)
[*]Mage Armor
[*]Magic Missile
FEATURES & TRAITS
d6
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Spellbook
3
1
Arcane Focus (Orb)
3
1
Component Pouch
2
1
Fine clothes
0
1
Alchemist
8
1
Thieves
3
1
Tinker
10
1
Disguise Kit
3
1
Diamond
0
1
Red Spinel
0
1
Pearl
0
10
Parchment (one sheet)
0
1
Waterskin
8
1
Rope, Hempen (50 feet)
10
1
Tinderbox
1
1
Torch
1
10
Piton
2.5
7
Rations (1 day)
0.5
Total: 55 lbs
EQUIPMENT
CP
SP
EP
GP
PP
150gp
WEALTH
Armour:
Light Armor, Medium Armor, Shields

Weapons:
Simple Weapons

Tools:
Alchemist's Supplies, Disguise Kit, Thieves' Tools, Tinker's Tools

Languages:
Common, Draconic, Dwarvish, Elvish, Sylvan
PROFICIENCIES & LANGUAGES
I’ve seen enough of the adventuring life to have realistic expectations and empathy for my peers.
PERSONALITY TRAITS
Wisdom. Material wealth is an illusion. Wisdom is the real treasure. (Good)
IDEALS
I consider every member of my parent’s former adventuring party to be family.
BONDS
Oh, yeah, that spell? Named after my parent’s best friend. Let me tell you about them.
FLAWS
 
You know and have met any number of powerful people across the land — and some of them might even remember you. You might be able to wrangle minor assistance from a major figure in the campaign, at the DM’s discretion. Additionally, the common folk treat you with deference, and your heritage and the stories you tell might be good for a free meal or a place to sleep.
DESCRIPTION & EXTRA INFO

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