5th Edition Character Sheet
Skills
| [+] | Name | Bonus | Damage / Type | Range |
|---|---|---|---|---|
| Light Crossbow | +5 | 1D8+3 Piercing | 80/320 ft | |
| Dagger | +5 | 1D4+3 Piercing | 20/60 ft |
RacialDarkvision: You can see in darkness (shades of gray) up to 60 ft.
Fey Ancestry You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Skill Versatility You gain proficiency in two skills of your choice.
ReligionIntimidation
Class
Proficiencies: Deception
History
Otherworldly Patron: You have struck a bargain with an otherworldly being.
The Fiend
Pact Magic: You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6). You can use an arcane focus as a spellcasting focus.
Dark One’s Blessing: When you reduce a hostile creature to 0 HP, you gain 7 temp HP.
Dark One’s Blessing: (No Action)
Eldritch Invocations: You learn fragments of forbidden knowledge that imbue you with an abiding magical ability
Devil’s SightYou can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.
Voice of the Chain MasterYou can communicate telepathically with your familiar, perceive through its senses, and speak through it in your own voice as long as you are on the same plane of existence.
Pact Boon: Your otherworldly patron bestows a gift upon you for your loyal service.
Pact of the ChainYou learn the find familiar spell, it doesn't count against your number of known spells, and you can cast it as a ritual. Your familiar can take on a more powerful form, and when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.
Find Familiar(1st)
[b]Fey Ancestry[/b] You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
[b]Skill Versatility[/b] You gain proficiency in two skills of your choice.
[b]Religion[/b]
Intimidation
[b]Class[/b]
[b]Proficiencies:[/b] Deception
History
[b]Otherworldly Patron:[/b] You have struck a bargain with an otherworldly being.
The Fiend
[b]Pact Magic:[/b] You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack [+6]). You can use an arcane focus as a spellcasting focus.
[b]Dark One’s Blessing:[/b] When you reduce a hostile creature to 0 HP, you gain 7 temp HP.
Dark One’s Blessing: (No Action)
[b]Eldritch Invocations:[/b] You learn fragments of forbidden knowledge that imbue you with an abiding magical ability
Devil’s Sight
You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.
Voice of the Chain Master
You can communicate telepathically with your familiar, perceive through its senses, and speak through it in your own voice as long as you are on the same plane of existence.
[b]Pact Boon:[/b] Your otherworldly patron bestows a gift upon you for your loyal service.
Pact of the Chain
You learn the find familiar spell, it doesn't count against your number of known spells, and you can cast it as a ritual. Your familiar can take on a more powerful form, and when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.
Find Familiar(1st)
Leather Armor
Dagger 2
Bolts 20
Arcane Focus
Dungeoneer's pack
Holy symbol
prayer book
Stick of incense x5
Cest,emts
Common cloths
belt pouch
Lich Wand
ARMOR
Light Armor
WEAPONS
Simple Weapons
TOOLS
None
LANGUAGES
Common, Draconic, Elvish, Infernal, Sylvan
Feature: Shelter of the Faithful
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!


