Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Zeerith Mlezziir
Character Name
Wizard 3
Class & Level
Sage
Background
Drow Elf
Race
Neutral
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+3
16
14
+
2
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+2
14
14
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
-1
9
8
+
1
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1313
+
0
SPEED
30 ft
HIT POINTS
Max:
15
15
TEMP HP
0
POINT BUY
27
Picture URL:
0
Token URL:
0 +0
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
-1 -1
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
-1 -1
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
-1 -1
+
0
Performance (Cha)
-1 -1
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Quarterstaff+21d6+0 bludgeoning5
Rapier%1%%2%%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
6
KNOWN
12
DC
Cast Mod
3
Cantrip:
4
/
1st:
2
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Keen Senses: Proficiency in the Perception skill.

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip: know one cantrip of your choice from the wizard spell list.

Extra Language: You know one extra language

Class


Spellbook: Your spellbook is the repository of the wizard spells you know. It takes 2 hours and costs 50 gp per level of the spell to add it to your book.

Ritual Casting: You can cast wizard spells as rituals.

Spellcasting Focus: Arcane Focus

Arcane Recovery: Once per day after a short rest, you can choose expended spell slots to recover. The combined level of spell slots must be equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.


Sculpt Spells (Evocation): When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

| School of Necromancy

* Necromancy Savant • PHB 118

The gold and time you must spend to copy a necromancy spell into your spellbook is halved.

* Grim Harvest • PHB 118
Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain HP equal to twice the spell’s level, or three times its level if the spell belongs to the School of Necromancy. You don’t gain this benefit for killing constructs or undead.
[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Keen Senses:[/b] Proficiency in the Perception skill.

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Trance:[/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

[b]Elf Weapon Training:[/b] Proficiency with the longsword, shortsword, shortbow, and longbow.

[b]Cantrip:[/b] know one cantrip of your choice from the wizard spell list.

[b]Extra Language:[/b] You know one extra language

[b]Class[/b]


[b]Spellbook:[/b] Your spellbook is the repository of the wizard spells you know. It takes 2 hours and costs 50 gp per level of the spell to add it to your book.

[b]Ritual Casting:[/b] You can cast wizard spells as rituals.

[b]Spellcasting Focus:[/b] Arcane Focus

[b]Arcane Recovery:[/b] Once per day after a short rest, you can choose expended spell slots to recover. The combined level of spell slots must be equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.


[b]Sculpt Spells (Evocation):[/b] When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

| School of Necromancy

* Necromancy Savant • PHB 118
The gold and time you must spend to copy a necromancy spell into your spellbook is halved.

* Grim Harvest • PHB 118
Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain HP equal to twice the spell’s level, or three times its level if the spell belongs to the School of Necromancy. You don’t gain this benefit for killing constructs or undead.
FEATURES & TRAITS
d6
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Quarterstaff
Component Pouch
Explorer's Pack
Spellbook
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: daggers, darts, slings, quarterstaffs, light crossbows
Languages: Common, Elvish, Sylvan
PROFICIENCIES & LANGUAGES
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
PERSONALITY TRAITS
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
IDEALS
I've been searching my whole life for the answer to a certain question.
BONDS
I overlook obvious solutions in favor of complicated ones.
FLAWS
 
The matriarch of the Mlezziir family is Lualiira, the commander of Velkynelve and a senior priestess of Lolth. She considers command of a mere outpost a stepping stone in her ascension, the posting being beneath her. She treats both it and her prisoners with contempt, knowing that the posting is temporary and she intends to wring every advantage from it in the meantime.€

A member of a Drow house with a long history as slaves, Lualiira is a cruel mistress who enjoys taunting and tormenting enemies and underlings alike. This cruelty extends even to her own lover and eldest child. When she gave birth to a male as her first child, the entire Underdark heard rage and wrath. Zeerith received nothing but ire and hate from his mother throughout his childhood. When she wasn't outright abusing him and his father, she was finding other ways to torment them (like locking Zeerith away in pitch black caverns for hours with only silence and fear to keep him company).€

His father did his best to provide the love and comfort that Zeerith's mother lacked, but under Lualiira's thumb, he could only do so much to protect his child. 37 years later, Lualiira was finally blessed with the daughter her bloodline needed. Shortly after, her lover and father of her children, Tarhriir mysteriously disappeared. Zeerith is unsure if his mother disposed of him or if he was finally able to escape from the Underdark at long last.

Zeerith was weary of his sister from her birth, assuming that Zendasra would be just as terrible as their mother. Fait seemed to have finally decided to give him some form of respite, as Zenie turns out to be the sweetest, and kindest female Drow Zeerith has ever encountered. He spent their childhood protecting her and being the best big brother he could be. As she reached the age of 8, their mother attempted separate them so Zendasra could begin her studies to become a
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