5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Quarterstaff | +2 | 1d6+0 bludgeoning | 5 | |
Rapier | %1% | %2% | %3% |
Racial
Darkvision 60ft
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip: know one cantrip of your choice from the wizard spell list.
Extra Language: You know one extra language
Class
Spellbook: Your spellbook is the repository of the wizard spells you know. It takes 2 hours and costs 50 gp per level of the spell to add it to your book.
Ritual Casting: You can cast wizard spells as rituals.
Spellcasting Focus: Arcane Focus
Arcane Recovery: Once per day after a short rest, you can choose expended spell slots to recover. The combined level of spell slots must be equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
Sculpt Spells (Evocation): When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
| School of Necromancy
* Necromancy Savant • PHB 118The gold and time you must spend to copy a necromancy spell into your spellbook is halved.
* Grim Harvest • PHB 118Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain HP equal to twice the spell’s level, or three times its level if the spell belongs to the School of Necromancy. You don’t gain this benefit for killing constructs or undead.
[b]Darkvision[/b] 60ft
[b]Keen Senses:[/b] Proficiency in the Perception skill.
[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.
[b]Trance:[/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
[b]Elf Weapon Training:[/b] Proficiency with the longsword, shortsword, shortbow, and longbow.
[b]Cantrip:[/b] know one cantrip of your choice from the wizard spell list.
[b]Extra Language:[/b] You know one extra language
[b]Class[/b]
[b]Spellbook:[/b] Your spellbook is the repository of the wizard spells you know. It takes 2 hours and costs 50 gp per level of the spell to add it to your book.
[b]Ritual Casting:[/b] You can cast wizard spells as rituals.
[b]Spellcasting Focus:[/b] Arcane Focus
[b]Arcane Recovery:[/b] Once per day after a short rest, you can choose expended spell slots to recover. The combined level of spell slots must be equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
[b]Sculpt Spells (Evocation):[/b] When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
| School of Necromancy
* Necromancy Savant • PHB 118
The gold and time you must spend to copy a necromancy spell into your spellbook is halved.
* Grim Harvest • PHB 118
Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain HP equal to twice the spell’s level, or three times its level if the spell belongs to the School of Necromancy. You don’t gain this benefit for killing constructs or undead.
Component Pouch
Explorer's Pack
Spellbook
Languages: Common, Elvish, Sylvan
A member of a Drow house with a long history as slaves, Lualiira is a cruel mistress who enjoys taunting and tormenting enemies and underlings alike. This cruelty extends even to her own lover and eldest child. When she gave birth to a male as her first child, the entire Underdark heard rage and wrath. Zeerith received nothing but ire and hate from his mother throughout his childhood. When she wasn't outright abusing him and his father, she was finding other ways to torment them (like locking Zeerith away in pitch black caverns for hours with only silence and fear to keep him company).€
His father did his best to provide the love and comfort that Zeerith's mother lacked, but under Lualiira's thumb, he could only do so much to protect his child. 37 years later, Lualiira was finally blessed with the daughter her bloodline needed. Shortly after, her lover and father of her children, Tarhriir mysteriously disappeared. Zeerith is unsure if his mother disposed of him or if he was finally able to escape from the Underdark at long last.
Zeerith was weary of his sister from her birth, assuming that Zendasra would be just as terrible as their mother. Fait seemed to have finally decided to give him some form of respite, as Zenie turns out to be the sweetest, and kindest female Drow Zeerith has ever encountered. He spent their childhood protecting her and being the best big brother he could be. As she reached the age of 8, their mother attempted separate them so Zendasra could begin her studies to become a
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Their contribution stands as a beacon of hope for all adventurers!