Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Genesis
Character Name
Ranger 7
Class & Level
Haunted One
Background
Shadar-Kai
Race
Neutral
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
15
15
+
0
(Race)
DEXTERITY
+3
17
17
+
0
(Race)
CONSTITUTION
+2
15
15
+
0
(Race)
INTELLIGENCE
+1
13
13
+
0
(Race)
WISDOM
+3
17
17
+
0
(Race)
CHARISMA
+0
10
10
+
0
(Race)
ARMOR CLASS
15
INITIATIVE
+
+6
PROFICIENCY
+
3
3
+
0
PERCEPTION
1922
+
3
SPEED
30 ft
HIT POINTS
Max:
60
60
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
5 +5
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
3
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
longbow91d8+6 / piercing150 / disadvantage: 150-600 or >5
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
14
DC
Cast Mod
0
Cantrip:
4
/
1st:
2
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
https://www.kassoon.com/dnd/5e/spellbook/374
https://www.kassoon.com/dnd/5e/spellbook/374
SPELLCASTING
[+instructions]
Darkvision 90feet

  • While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

Blessing of the Raven Queen: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

  • You gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

Dread Ambusher: At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.

Primeval Awareness: You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Favoured Enemy: You have advantage on Wisdom (Survival) checks to track monstrosities and aberrations, as well as on Intelligence checks to recall information about them.

Additional Features:
  • Necrotic Resistance

  • Deft Explorer

  • Fighting Style: Archery

  • Extra Attack




[b]Darkvision[/b] 90feet
[*]While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Trance:[/b] You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness. Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

[b]Blessing of the Raven Queen:[/b] As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
[*]You gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

[b]Dread Ambusher:[/b] At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra [1d8] damage of the weapon's damage type.

[b]Primeval Awareness:[/b] You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

[b]Favoured Enemy:[/b] You have advantage on Wisdom (Survival) checks to track monstrosities and aberrations, as well as on Intelligence checks to recall information about them.

[b]Additional Features:[/b]
[*] Necrotic Resistance
[*] Deft Explorer
[*] Fighting Style: Archery
[*] Extra Attack




FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Backpack, crowbar, 10 pitons, 10 torches, tinderbox, waterskin, rope: 50ft, spare clothes, rations; 58 days worth, 2 gold jugs, 1 gold plate, potion of heroism, potion of healing

suspicious helmet with black matter
Total: NaN lbs
EQUIPMENT
CP
SP
EP
GP
PP
6cp
20gp
WEALTH
Proficiencies: Light armour, medium armour, shields, simple weapons, martial weapons

Languages: Common, Elvish, Sylvan, Undercommon, Abyssal, Draconic
PROFICIENCIES & LANGUAGES
I am independent, cold, cautious, and dishonest.
PERSONALITY TRAITS
Freedom. I am anti-establishment and an anarchist.
IDEALS
I feel most comfortable in dark places, and thus much prefer the night.
BONDS
I have little understanding of social conventions, having been brought up in a very different culture.
FLAWS
 
walking/climbing/swimming speed = 35 feet
DESCRIPTION & EXTRA INFO

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