Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Caszire
Character Name
Druid 5
Class & Level
Sage
Background
Tiefling
Race
Chaotic Good
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-3
5
5
+
0
(Race)
DEXTERITY
+0
11
11
+
0
(Race)
CONSTITUTION
+3
16
16
+
0
(Race)
INTELLIGENCE
+2
15
14
+
1
(Race)
WISDOM
+3
17
17
+
0
(Race)
CHARISMA
+1
13
11
+
2
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
0
PERCEPTION
1313
+
0
SPEED
30 ft
HIT POINTS
Max:
45
45
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
-3 -3
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
0
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
-3 -3
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Unarmed+41d4+2 bludgeoning5
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
54
KNOWN
14
DC
Cast Mod
3
Cantrip:
4
/
4
1st:
3
/
3
2nd:
2
/
2
3rd:
0
/
0
4th:
0
/
0
5th:
0
/
0
6th:
0
/
0
7th:
0
/
0
8th:
0
/
0
9th:
Druidcraft, Guidance, Poison Spray, Slillelagh, Thaumaturgy
Charm Person, Create/Destroy Water, Cure Wounds, Detect Magic, Entangle, Thunderwave
Barkskin, Charm Person, Create/Destroy Water, Cure Wounds, Darkness, Hellish Rebuke, Spider Climb, Thunderwave
Call Lightning, Charm Person, Create/Destroy Water, Cure Wounds, Erupting Earth, Plant Growth, Speak with Plants, Thunderwave
Druidcraft, Guidance, Poison Spray, Slillelagh, Thaumaturgy
Charm Person, Create/Destroy Water, Cure Wounds, Detect Magic, Entangle, Thunderwave
Barkskin, Charm Person, Create/Destroy Water, Cure Wounds, Darkness, Hellish Rebuke, Spider Climb, Thunderwave
Call Lightning, Charm Person, Create/Destroy Water, Cure Wounds, Erupting Earth, Plant Growth, Speak with Plants, Thunderwave
SPELLCASTING
[+instructions]

Racial

Darkvision

You can see in darkness (shades of gray) up to 60 ft.

Hellish Resistance

You have resistance to fire damage.

Infernal Legacy

You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest.

Class


Proficiencies
Medicine

Animal Handling

Druidic

You know Druidic, the secret language of druids.

Spellcasting

You can cast prepared druid spells using WIS as your spellcasting modifier (Spell DC 14, Spell Attack +6) and prepared druid spells as rituals if they have the ritual tag. You can use a druidic focus as a spellcasting focus.

Wild Shape[4th] Max CR 1/2 (no flying speed)

As an action, you can magically assume the shape of a beast that you have seen before twice per short rest.

You can stay in beast shape for 2 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).

Druid Circle

Circle of the Land (Forest)

Natural Recovery

Once per long rest during a short rest, you choose expended spell slots to recover. The spell slots can have a combined level of up to 3, and none of the slots can be 6th level or higher.

Circle Spells

You gain access to circle spells for your associated land. A circle spell counts as a druid spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

Wild Shape Improvement
While using your Wild Shape feature, you can transform into beasts of CR 1/2 or lower that don't have a flying speed.
[b]Racial[/b]

Darkvision
You can see in darkness (shades of gray) up to 60 ft.

Hellish Resistance
You have resistance to fire damage.

Infernal Legacy
You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest.

[b]Class[/b]


Proficiencies
Medicine
Animal Handling

Druidic
You know Druidic, the secret language of druids.

Spellcasting
You can cast prepared druid spells using WIS as your spellcasting modifier (Spell DC 14, Spell Attack [+6]) and prepared druid spells as rituals if they have the ritual tag. You can use a druidic focus as a spellcasting focus.

Wild Shape[4th] Max CR 1/2 (no flying speed)
As an action, you can magically assume the shape of a beast that you have seen before twice per short rest.

You can stay in beast shape for 2 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).

Druid Circle
Circle of the Land (Forest)

Natural Recovery
Once per long rest during a short rest, you choose expended spell slots to recover. The spell slots can have a combined level of up to 3, and none of the slots can be 6th level or higher.

Circle Spells
You gain access to circle spells for your associated land. A circle spell counts as a druid spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

Wild Shape Improvement
While using your Wild Shape feature, you can transform into beasts of CR 1/2 or lower that don't have a flying speed.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Wooden Staff
Leather Armor
Wooden Shield
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
10gp
WEALTH
Proficiencies: Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear
Herbalism Kit
Light Armor, Medium Armor, Shields

Languages: Abyssal, Common, Druidic, Infernal, Sylvan
PROFICIENCIES & LANGUAGES
I am horribly, horribly awkward in social situations.
There’s nothing I like more than a good mystery.
PERSONALITY TRAITS
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
IDEALS
I’ve been searching my whole life for the answer to a certain question.
BONDS
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
I overlook obvious solutions in favor of complicated ones.
I speak without really thinking through my words, invariably insulting others.
I can’t keep a secret to save my life, or anyone else’s.
FLAWS
 
She was born into a small village to her Tiefling mothers; one a Druid, the other a Paladin. She followed in her Druid mother's footsteps and devoted her life to studying Druidic magic. When a beast attacked one night and disappeared with her mothers, she flung herself into research to find the beast that did it. She also went to the Faerunian god of death and knowledge, Jergal, in an attempt for closure, not knowing whether her mothers are actually dead or not. Her childhood friend, Altair, also helped her during the hard time.
DESCRIPTION & EXTRA INFO

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