Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Galen
Character Name
Barbarian 5
Class & Level
Archaeologist
Background
Half-Elf
Race
Lawful Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+4
18
15
+
3
(Race)
DEXTERITY
+3
16
15
+
1
(Race)
CONSTITUTION
+3
16
15
+
1
(Race)
INTELLIGENCE
-1
8
8
+
0
(Race)
WISDOM
-1
8
8
+
0
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
0
PERCEPTION
1212
+
0
SPEED
40 ft
HIT POINTS
Max:
80
80
TEMP HP
0
POINT BUY
27
Picture URL:
0
Token URL:
7 +7
+
0
Strength
+
0
Dexterity
+
0
Constitution
-1 -1
+
0
Intelligence
-1 -1
+
0
Wisdom
-1 -1
+
0
Charisma
+0
+
0
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
-1 -1
+
0
Arcana (Int)
+
Athletics (Str)
-1 -1
+
0
Deception (Cha)
-1 -1
+
0
History (Int)
+
Insight (Wis)
-1 -1
+
0
Intimidation (Cha)
-1 -1
+
0
Investigation (Int)
-1 -1
+
0
Medicine (Wis)
-1 -1
+
0
Nature (Int)
+
Perception (Wis)
-1 -1
+
0
Performance (Cha)
-1 -1
+
0
Persuasion (Cha)
-1 -1
+
0
Religion (Int)
+
Sleight of Hand (Dex)
+
3
* Stealth (Dex)
-1 -1
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Greatsword+72d6+45 ft
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
14
DC
Cast Mod
0
Cantrip:
0
/
0
1st:
0
/
0
2nd:
0
/
0
3rd:
0
/
0
4th:
0
/
0
5th:
0
/
0
6th:
0
/
0
7th:
0
/
0
8th:
0
/
0
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Hellish Resistance: You have resistance to fire damage.

Infernal Legacy: You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Class


Expertise: 2x proficiency for two skills, or one skill and thieves' tools.

Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Hellish Resistance:[/b] You have resistance to fire damage.

[b]Infernal Legacy:[/b] You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

[b]Class[/b]


[b]Expertise:[/b] 2x proficiency for two skills, or one skill and thieves' tools.

[b]Sneak Attack:[/b] Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.
FEATURES & TRAITS
d12
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.

20 Arrows
Thieves' Tools
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools
Languages: Common, Infernal
PROFICIENCIES & LANGUAGES
I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to.
PERSONALITY TRAITS
Logic. Emotions must not cloud our logical thinking. (Lawful)
IDEALS
Nothing is more important than the other members of my hermitage, order, or association.
BONDS
I'd risk too much to uncover a lost bit of knowledge.
FLAWS
 
Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
DESCRIPTION & EXTRA INFO

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