Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Faloner Lystyn
Character Name
Sorcerer 1
Class & Level
Haunted One
Background
Half-Elf
Race
Chaotic Good
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
14
14
+
0
(Race)
DEXTERITY
+3
16
16
+
0
(Race)
CONSTITUTION
-1
8
8
+
0
(Race)
INTELLIGENCE
+1
12
12
+
0
(Race)
WISDOM
-1
9
9
+
0
(Race)
CHARISMA
+0
10
8
+
2
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
99
+
0
SPEED
30 ft
HIT POINTS
Max:
8
8
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
2 +2
+
0
Strength
+
0
Dexterity
-1 -1
+
0
Constitution
+
0
Intelligence
-1 -1
+
0
Wisdom
+
0
Charisma
+0
+
0
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
-1 -1
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
-1 -1
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
-1 -1
+
0
Medicine (Wis)
+
0
Nature (Int)
-1 -1
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
-1 -1
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Rapier+41d8+2 piercing5
Dagger+41d4+2 piercing20/60
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
4
KNOWN
10
DC
Cast Mod
2
Cantrip:
2
/
2
1st:
0
/
0
2nd:
0
/
0
3rd:
0
/
0
4th:
0
/
0
5th:
0
/
0
6th:
0
/
0
7th:
0
/
0
8th:
0
/
0
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Hellish Resistance: You have resistance to fire damage.

Infernal Legacy: You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Class


Ritual Casting: You can cast bard spells as rituals.

Spellcasting Focus: Instrument

Bardic Inspiration: Bonus action, other creature within 60 ft gains a d6 inspiration die. Within 10 minutes, can be added to a roll after the roll is made (but before outcome). Can only have 1 die at a time, usable Charisma modifier times per long rest.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Hellish Resistance:[/b] You have resistance to fire damage.

[b]Infernal Legacy:[/b] You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

[b]Class[/b]


[b]Ritual Casting:[/b] You can cast bard spells as rituals.

[b]Spellcasting Focus:[/b] Instrument

[b]Bardic Inspiration:[/b] Bonus action, other creature within 60 ft gains a d6 inspiration die. Within 10 minutes, can be added to a roll after the roll is made (but before outcome). Can only have 1 die at a time, usable Charisma modifier times per long rest.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Rapier
Leather Armor
Dagger
Lute
Entertainer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, and three musical instruments
Languages: Common, Infernal
PROFICIENCIES & LANGUAGES
I blow up at the slightest insult.
PERSONALITY TRAITS
I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.
I expect danger around every corner.
IDEALS
I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)
BONDS
I keep my thoughts and discoveries in a journal. My journal is my legacy.
FLAWS
 
Born into a prestigious family of high elves known for their pure lineage, Faloner's birth as an accidental half-human child brought shame and disgrace upon her family. The high elves, deeply ingrained with prejudice and a sense of superiority, could not bear the thought of tarnishing their noble bloodline with impurity. Consequently, Faloner became an outcast from the moment she entered the world, rejected and looked down upon by her own kin.

Faloner's mother, Gimble, loved her daughter fiercely and could not bear to see her suffer under the disdain of their high elf relatives. In a desperate attempt to secure a better life for herself and her child, Gimble sought solace and acceptance from other groups outside the confines of elven society. Driven by her own pain and longing for belonging, Gimble ventured into the darker corners of the world, where desperate souls sought refuge and power.

It was in these forbidden realms that Gimble encountered a powerful entity, one that offered her the chance to escape her exiled existence and secure a brighter future for herself and Faloner. In exchange for a better life, Gimble made a deal, pledging her own soul to the entity. The terms of the pact were shrouded in secrecy, and Gimble carried this heavy burden as a closely guarded secret, knowing the great cost she had paid to ensure a chance at happiness for her daughter.

As they settled into their new life, it became apparent that the price Gimble had paid was not without consequence. She became a vessel of darkness, her soul tainted and twisted by the entity's influence. The once-loving mother slowly succumbed to the allure of power, her actions driven by the darkness that consumed her. Gimble's transformation into a puppet of the entity's will left Faloner conflicted and burdened with the knowledge of her mother's sacrifice.

Faloner, now aware of the pact and its implications, found themselves torn between love for their mother and the weight of the secret they carried. They became the sole confidant of Gimble, who struggled to maintain a sense of self in the face of the entity's control. The burden of knowing their mother's soul was forfeit haunted Faloner, and they yearned for a way to save her from the clutches of darkness.

In their quest for redemption, Faloner dedicated themselves to studying ancient lore and delving into forgotten realms of magic. They sought knowledge and power that might allow them to break the chains that bound their mother's soul. Faloner's journey took them through perilous trials and encounters with dangerous beings, all while keeping their true purpose hidden from their mother, who remained oblivious to the extent of their child's involvement.

Throughout their endeavors, Faloner discovered hidden strengths and a deep well of resilience within themselves. They learned to harness their mixed heritage, embracing both their elven and human traits. The amalgamation of these two worlds granted Faloner a unique perspective and the ability to bridge the divide between light and darkness.

As Faloner ventured further into the depths of magic, their path became intertwined with a group of rebels fighting against the oppressive forces of the entity that held Gimble's soul. They found allies who shared their desire to overthrow the entity's hold on their lives and break free from the chains of darkness. Together, they formed a clandestine resistance, united by a common purpose and a shared longing for freedom.

As the story unfolds, Faloner carries the weight of their mother's secret, torn between their love for Gimble and the growing realization that saving her may require sacrificing more than they ever anticipated. They navigate the treacherous path ahead, striving to find a way to sever the ties that bind their mother's soul while facing the consequences of the choices made and the darkness that threatens to consume them both
OTHER
DESCRIPTION & EXTRA INFO

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