Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Kruirash
Character Name
Rogue 1
Class & Level
Soldier
Background
Finding Half-Orc
Race
Neutral
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+3
16
16
+
0
(Race)
DEXTERITY
+3
17
17
+
0
(Race)
CONSTITUTION
+1
13
12
+
1
(Race)
INTELLIGENCE
+3
16
14
+
2
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+0
11
11
+
0
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1313
+
SPEED
25 ft
HIT POINTS
Max:
14
14
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
5 +5
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Greataxe+41d12+2 slashing5
Hand axe+41d6+2 slashing20/60
Javelin+41d6+2 piercing30/120
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Gnome Cunning: Advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Artificer's Lore: 2x proficiency to Intelligence (History) checks related to magic items, alchemy objects, or technological devices.

Tinker: Proficiency with artisan's tools (tinker's tools). Spend 1 hour and 10 gp to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function if you dismantle it or after 24 hours unless you spend an hour repairing it. You can reclaim the materials used to create it. You can have up to three such devices active at a time. Can be a Clockwork Toy (moves randomly with sounds), Fire Starter (light flames), or Music Box (play music).

Class

Rage: 2/long rest when not wearing heavy armor, advantage on strength checks/saves, +2 damage on strength attacks, resistance to bludgeoning, piercing, and slashing damage. Can't cast spells, ends after 1 minute, if knocked unconscious, if ending turn without attacking or taking damage since last turn, or as a bonus action.

Unarmored Defense: While not wearing armor, your AC is 10 + Dex mod + Con mod. You can still use a shield.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Gnome Cunning:[/b] Advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

[b]Artificer's Lore:[/b] 2x proficiency to Intelligence (History) checks related to magic items, alchemy objects, or technological devices.

[b]Tinker:[/b] Proficiency with artisan's tools (tinker's tools). Spend 1 hour and 10 gp to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function if you dismantle it or after 24 hours unless you spend an hour repairing it. You can reclaim the materials used to create it. You can have up to three such devices active at a time. Can be a Clockwork Toy (moves randomly with sounds), Fire Starter (light flames), or Music Box (play music).

[b]Class[/b]

[b]Rage:[/b] 2/long rest when not wearing heavy armor, advantage on strength checks/saves, +2 damage on strength attacks, resistance to bludgeoning, piercing, and slashing damage. Can't cast spells, ends after 1 minute, if knocked unconscious, if ending turn without attacking or taking damage since last turn, or as a bonus action.

[b]Unarmored Defense:[/b] While not wearing armor, your AC is 10 + Dex mod + Con mod. You can still use a shield.
FEATURES & TRAITS
d12
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Shortbow
2
1
Dagger
1
1
Rapier
0.5
1
Thieves
1
1
Leather Armor
10
Total: NaN lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: Light/medium armor, shields, all simple/martial weapons
Languages: Common, Gnomish
PROFICIENCIES & LANGUAGES
I don’t pay attention to the risks in a situation. Never tell me the odds.
PERSONALITY TRAITS
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
IDEALS
I will become the greatest thief that ever lived.
BONDS
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
FLAWS
 
Mother: Lagazi Tickwook, Lawful Neutral Half-Orc Rogue that works as a Laborer. Your relationship was friendly. She is alive and quite successful.
Father: Zed Tickwook, Neutral Half-Orc Ranger that works as an Explorer/Wanderer. Your relationship was friendly. He is alive, but doing poorly due to injury / finances / relationship.
Siblings: 7
Older sibling. Arha Tickwook, Lawful Neutral Half-Orc Sorcerer that works as an Artisan. Your relationship was friendly. She is alive and quite successful.
Younger sibling. Yurk Tickwook, Neutral Good Half-Orc Fighter that works as a Farmer. Your relationship was friendly. He is alive, but doing poorly due to injury / finances / relationship.
Younger sibling. Druuk Tickwook, Neutral Good Half-Orc Warlock that works as a Laborer. Your relationship was friendly. He is alive and well.
Older sibling. Vorka Tickwook, Lawful Good Half-Orc Warlock that works as an Academic. Your relationship was friendly. She is alive and well.
Older sibling. Lubash Tickwook, Neutral Half-Orc Fighter that works as a Merchant. Your relationship was friendly. He is alive and quite successful.
Older sibling. Gell Tickwook, Neutral Half-Orc Fighter that works as a Laborer. Your relationship was friendly. He is alive and infamous.
Older sibling. Nogu Tickwook, Neutral Good Half-Orc Paladin that works as a Hermit/Refugee. Your relationship was friendly. She is alive and well.

Family: You were raised by your mother. Your father disappeared to unknown fate.
Lifestyle: Poor. Grew up without a permanent home, moving a lot
Childhood: You had a few close friends and lived an ordinary childhood.
Life
Background: Criminal
Motivation: Necessity forced you to take up the life, since it was the only way you could survive.
Class: Rogue
Origin: You're a sucker for a shiny bauble or a sack of coins, as long as you can get your hands on it without risking life and limb.
Events: 4
You started dating.

Bernard Tyndall, Neutral Human Cleric that works as an Academic. Your relationship was friendly. He is alive, but doing poorly due to injury / finances / relationship.
You suffered a tragedy. You were imprisoned for a crime you didn't commit and spent 3 years at hard labor, in jail, or shackled to an oar in a slave galley.

You spent time working as a Criminal.

You fought in a battle. You escaped the battle unscathed, though many of your friends were injured or lost.
DESCRIPTION & EXTRA INFO

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