5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Greatsword | +5 | 2d6+3 Slashing | 5ft | |
Maul | +5 | 2d6+3 Blugeoning | 5ft | |
Light Crossbow | +1 | 1d8-1 Piercing | 8/320ft |
Racial
Draconic Ancestry: Your breath weapon and damage resistance are determined by the dragon type you choose.
Breath Weapon: 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. DC is 12. Damage is 2d6, half as much on successful save. Damage increases to 3d6 at 6th, 4d6 at 11th, and 5d6 at 16th.
Class
Fighting Style (Great Weapon Fighting): When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Second Wind: Bonus to regain [d10+]lvl 1/rest
[b]Draconic Ancestry:[/b] Your breath weapon and damage resistance are determined by the dragon type you choose.
[b]Breath Weapon:[/b] 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. DC is 12. Damage is [2d6], half as much on successful save. Damage increases to [3d6] at 6th, [4d6] at 11th, and [5d6] at 16th.
[b]Class[/b]
[b]Fighting Style (Great Weapon Fighting):[/b] When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
[b]Second Wind:[/b] Bonus to regain [d10+]lvl 1/rest
Languages: Common, Draconic
Tools: Bone Dice
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