5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Rapier | +6 | 1d8+3 piercing | 5 | |
Dagger | +6 | 1d4+3 piercing | 20/60 |
Dancing Lights
Vicious Mockery
Friends
Message
(Bardic Inspiration 1d8)
1st level:
Healing Word
Speak with Animals
Dissonant Whispers
Comprehend Languages
Cure Wounds
Cutting Words
2nd level
Detect Thoughts
Suggestion
3rd level
Nondetection
Stinking Cloud
[spell]Dancing Lights[/spell]
[spell]Vicious Mockery[/spell]
[spell]Friends[/spell]
[spell]Message[/spell]
(Bardic Inspiration [1d8])
[b]1st level:[/b]
[spell]Healing Word[/spell]
[spell]Speak with Animals[/spell]
[spell]Dissonant Whispers[/spell]
[spell]Comprehend Languages[/spell]
[spell]Cure Wounds[/spell]
[spell]Cutting Words[/spell]
[b]2nd level[/b]
[spell]Detect Thoughts[/spell]
[spell]Suggestion[/spell]
[b]3rd level[/b]
[spell]Nondetection[/spell]
[spell]Stinking Cloud[/spell]
Racial
Superior Darkvision: 120ft
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip: know one cantrip of your choice from the wizard spell list.
Extra Language: You know one extra language
Class
Ritual Casting: You can cast bard spells as rituals.
Spellcasting Focus: Instrument
Bardic Inspiration: Bonus action, other creature within 60 ft gains a d6 inspiration die. Within 10 minutes, can be added to a roll after the roll is made (but before outcome). Can only have 1 die at a time, usable Charisma modifier times per long rest.
Jack of All Trades: You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
Song of Rest: If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
Bonus Proficiencies (Lore): You gain proficiency with three skills of your choice.
Cutting Words (Lore): When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.
Expertise: Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
Font of Inspiration: You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
[b]Superior Darkvision:[/b] 120ft
[b]Keen Senses:[/b] Proficiency in the Perception skill.
[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.
[b]Trance:[/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
[b]Elf Weapon Training:[/b] Proficiency with the longsword, shortsword, shortbow, and longbow.
[b]Cantrip:[/b] know one cantrip of your choice from the wizard spell list.
[b]Extra Language:[/b] You know one extra language
[b]Class[/b]
[b]Ritual Casting:[/b] You can cast bard spells as rituals.
[b]Spellcasting Focus:[/b] Instrument
[b]Bardic Inspiration:[/b] Bonus action, other creature within 60 ft gains a [d6] inspiration die. Within 10 minutes, can be added to a roll after the roll is made (but before outcome). Can only have 1 die at a time, usable Charisma modifier times per long rest.
[b]Jack of All Trades:[/b] You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
[b]Song of Rest:[/b] If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra [1d6] hit points. The extra hit points increase when you reach certain levels in this class: to [1d8] at 9th level, to [1d10] at 13th level, and to [1d12] at 17th level.
[b]Bonus Proficiencies (Lore):[/b] You gain proficiency with three skills of your choice.
[b]Cutting Words (Lore):[/b] When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.
[b]Expertise:[/b] Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
[b]Font of Inspiration:[/b] You regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
Languages: Common, Elvish, Sylvan
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