Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Heirax
Character Name
Cleric 1
Class & Level
Acolyte
Background
Finding Half-Orc
Race
Lawful Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
14
14
+
0
(Race)
DEXTERITY
+1
13
13
+
0
(Race)
CONSTITUTION
+3
16
15
+
1
(Race)
INTELLIGENCE
+1
13
13
+
0
(Race)
WISDOM
+4
18
16
+
2
(Race)
CHARISMA
+1
12
12
+
0
(Race)
ARMOR CLASS
18
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1414
+
SPEED
30 ft
HIT POINTS
Max:
11
11
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
2 +2
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Mace+4Bludgeoning5
Light Crossbow+4Piercing80/320
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
5
KNOWN
14
DC
Cast Mod
3
Cantrip:
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial: Half-Orc, Mark of Finding

Darkvision You can see in dim light within 60ft. of you as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of grey.

Hunter's Intuition: Whenever you make a Wisdom (Perception) or a Wisdom (Survival) check, you can roll a d4 and add the number rolled to the total ability check.

Finder's Magic: You can cast the Hunter's Mark spell with this trait. Starting at 3rd level, you can also cast the Locate Object spell with it. Once you cast either spell with this trait, you can't cast that spell again until you finish a Long Rest. Wisdom is your Spellcasting Ability for these spells.

Languages: You can speak, read, and write Common and Goblin.

Spells of the Mark: If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Finding Spells table are added to the spell list of your Spellcasting class.
1st Faerie Fire Longstrider
2nd Locate Animals or Plants Locate Object
3rd Clairvoyance Speak With Plants
4th Divination Locate Creature

5th Commune With Nature

Class Cleric: Forge Domain


Blessing of the Forge: At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon.
Once you use this feature, you can't use it again until you finish a long rest.
[b]Racial: Half-Orc, Mark of Finding[/b]

[b]Darkvision[/b] You can see in dim light within 60ft. of you as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of grey.

[b]Hunter's Intuition:[/b] Whenever you make a Wisdom (Perception) or a Wisdom (Survival) check, you can roll a [d4] and add the number rolled to the total ability check.

[b]Finder's Magic:[/b] You can cast the Hunter's Mark spell with this trait. Starting at 3rd level, you can also cast the Locate Object spell with it. Once you cast either spell with this trait, you can't cast that spell again until you finish a Long Rest. Wisdom is your Spellcasting Ability for these spells.

[b]Languages:[/b] You can speak, read, and write Common and Goblin.

[b]Spells of the Mark:[/b] If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Finding Spells table are added to the spell list of your Spellcasting class.
[i]1st[/i] [spell]Faerie Fire[/spell] [spell]Longstrider[/spell]
[i]2nd[/i] [spell]Locate Animals or Plants[/spell] [spell]Locate Object[/spell]
[i]3rd[/i] [spell]Clairvoyance[/spell] [spell]Speak With Plants[/spell]
[i]4th[/i] [spell]Divination[/spell] [spell]Locate Creature[/spell]
[i]5th[/i] [spell]Commune With Nature[/spell]

[b]Class Cleric: Forge Domain[/b]


[b]Blessing of the Forge:[/b] At 1st level, you gain the ability to imbue magic into a weapon or armor. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a [+1] bonus to AC if it's armor or a [+1] bonus to attack and damage rolls if it's a weapon.
Once you use this feature, you can't use it again until you finish a long rest.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Mace
4
1
Light Crossbow
1
1
Chain Mail
55
1
Shield
6
1
Holy Symbol
0
1
Explorers Pack
59
20
Crossbow Bolt
1.5
Total: 127 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
25
PP
0
WEALTH
Proficiencies: All armor, shields, simple/martial weapons
Languages: Common, Infernal
PROFICIENCIES & LANGUAGES
The common folk love me for my kindness and generosity.
PERSONALITY TRAITS
Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)
IDEALS
I worked the land, I love the land, and I will protect the land.
BONDS
It's not stealing if I need it more than someone else.
FLAWS
 
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