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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Jin'Rael
Character Name
Sorcerer 3
Class & Level
Haunted One
Background
Drow Elf
Race
Neutral Evil
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+5
21
19
+
2
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+1
12
12
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+4
19
18
+
1
(Race)
ARMOR CLASS
17
INITIATIVE
+
4
PROFICIENCY
+
4
2
+
2
PERCEPTION
1518
+
3
SPEED
30
HIT POINTS
Max:
20
20
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
0 +0
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Crossbow, light+61d8+4 Piercing80/320
Dagger+61d4+4 Piercing20/60
Dagger+61d4+4 Piercing20/60
Fire Bolt+61d10 Fire120ft
Unarmed Strike+21 Bludgeoning5ft
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
16
DC
Cast Mod
Cantrip:
/
1
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]
Hit PointsPHB, pg. 100
ProficienciesPHB, pg. 100
Persuasion
Insight
SpellcastingPHB, pg. 101

You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack +6). You can use an arcane focus as a spellcasting focus.

Sorcerous OriginPHB, pg. 101
Draconic Bloodline
Dragon AncestorPHB, pg. 102

You have a specific dragon type as your ancestor. You can speak, read, and write Draconic and you double your proficiency bonus for CHA checks involving dragons.

Black Dragon
Draconic ResiliencePHB, pg. 102

Your max HP increases by 3. When you aren’t wearing armor, your AC equals 17.

Font of MagicPHB, pg. 101

You have 3 sorcery points that you regain when you finish a long rest. You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.

Sorcery Points: 1 Action
Uses:
/
Long Rest
Convert Sorcery Points: 1 Bonus Action
MetamagicPHB, pg. 101

You gain the ability to twist spells to suit your needs.

Twinned Spell

You can spend sorcery points equal to a spell's level (1 for a cantrip) to target a second creature in range with the same spell, as long as the spell at the level it's being cast is incapable of targeting more than one creature.

Metamagic - Twinned Spell: (No Action)
Empowered Spell

When you roll damage for a spell, you can spend 1 sorcery point to reroll up to 4 of the dice. You must use the new rolls and you can use this option even if you've already used another Metamagic option.

Metamagic - Empowered Spell: (No Action)
RACIAL TRAITS
Keen SensesBR, pg. 23

You have proficiency in the Perception skill.

Fey AncestryBR, pg. 23

You have advantage on saves against being charmed, and magic can’t put you to sleep.

TranceBR, pg. 23

You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Superior DarkvisionPHB, pg. 24

You can see in darkness (shades of gray) up to 120 ft.

Sunlight SensitivityPHB, pg. 24

You have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.

Drow MagicPHB, pg. 24

You know the dancing lights cantrip. [3rd] You can cast faerie fire once per long rest. [5th] You can cast the darkness spell once per long rest. CHA is your spellcasting ability.

Dancing Lights(Cantrip)
Faerie Fire(1st)
/
Long Rest
Drow Weapon TrainingPHB, pg. 24

You have proficiency with rapiers, shortswords, and hand crossbows.

FEATS

Hit PointsPHB, pg. 100
ProficienciesPHB, pg. 100
Persuasion
Insight
SpellcastingPHB, pg. 101
You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 14, Spell Attack [+6]). You can use an arcane focus as a spellcasting focus.

Sorcerous OriginPHB, pg. 101
Draconic Bloodline
Dragon AncestorPHB, pg. 102
You have a specific dragon type as your ancestor. You can speak, read, and write Draconic and you double your proficiency bonus for CHA checks involving dragons.

Black Dragon
Draconic ResiliencePHB, pg. 102
Your max HP increases by 3. When you aren’t wearing armor, your AC equals 17.

Font of MagicPHB, pg. 101
You have 3 sorcery points that you regain when you finish a long rest. You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.

Sorcery Points: 1 Action
Uses:
/
Long Rest
Convert Sorcery Points: 1 Bonus Action
MetamagicPHB, pg. 101
You gain the ability to twist spells to suit your needs.

Twinned Spell
You can spend sorcery points equal to a spell's level (1 for a cantrip) to target a second creature in range with the same spell, as long as the spell at the level it's being cast is incapable of targeting more than one creature.

Metamagic - Twinned Spell: (No Action)
Empowered Spell
When you roll damage for a spell, you can spend 1 sorcery point to reroll up to 4 of the dice. You must use the new rolls and you can use this option even if you've already used another Metamagic option.

Metamagic - Empowered Spell: (No Action)
RACIAL TRAITS
Keen SensesBR, pg. 23
You have proficiency in the Perception skill.

Fey AncestryBR, pg. 23
You have advantage on saves against being charmed, and magic can’t put you to sleep.

TranceBR, pg. 23
You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Superior DarkvisionPHB, pg. 24
You can see in darkness (shades of gray) up to 120 ft.

Sunlight SensitivityPHB, pg. 24
You have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.

Drow MagicPHB, pg. 24
You know the dancing lights cantrip. [3rd] You can cast faerie fire once per long rest. [5th] You can cast the darkness spell once per long rest. CHA is your spellcasting ability.

Dancing Lights(Cantrip)
Faerie Fire(1st)
/
Long Rest
Drow Weapon TrainingPHB, pg. 24
You have proficiency with rapiers, shortswords, and hand crossbows.

FEATS
FEATURES & TRAITS
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Light Crossbow
5
1
Dagger
1
1
Dagger
1
1
Common Clothes
3
20
Bolts
1.5
1
Component Pouch
2
1
Potion of Healing
0.5
1
Bedroll
7
1
Mess Kit
1
10
Rations (1 day)
20
1
Hempen Rope (50 feet)
10
2
Tinderbox
2
13
Torch
13
1
Waterskin
5
1
Monster Hunter's Pack
48.5
Total: 120.78 lbs
EQUIPMENT
CP
0
SP
13
EP
0
GP
1
PP
0
WEALTH
Arcana, Investigation

Crossbow, Hand, Crossbow, Light, Dagger, Dart, Quarterstaff, Rapier, Shortsword, Sling

Common, Draconic, Elvish, Goblin, Infernal
PROFICIENCIES & LANGUAGES
I don’t run from evil. Evil runs from me.
I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
PERSONALITY TRAITS
I have a dark calling that puts me above the law. (Chaotic)
IDEALS
There’s evil in me, I can feel it. It must never be set free.
BONDS
I feel no compassion for the dead. They’re the lucky ones.
FLAWS
 
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