5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Spell Attack | +4 | X | %3% | |
Peck (Raven) | +6 | 3 piercing | %3% | |
Javelin | +3 | 1d6 piercing | %3% | |
Quarterstaff (1-Handed) | +3 | 1d6+1 bludgeoning | %3% | |
Quarterstaff (2-Handed) | +3 | 1d8+1 bludgeoning | %3% | |
Dagger | +6 | 1d4+4 piercing | %3% | |
Longbow | +8 | 1d8+4 piercing | %3% |
1 Action, Touch, VSM, 1 Minute Duration
(Material Cost: a grasshopper’s hind leg)
(1st-level transmutation)
You touch a creature. The creature’s jump distance istripled until the spell ends.
--Hunter’s Mark
1 Bonus Action, 90 feet line-of-sight, V, Concentration, Up to 1 Hour Duration
(1st-level divination)
You choose a creature you can see within range andmystically mark it as your quarry. Until the spell ends,
you deal an extra 1d6 damage to the target whenever
you hit it with a weapon attack, and you have advantage
on any Wisdom (Perception) or Wisdom (Survival)
check you make to find it. If the target drops to 0 hit
points before this spell ends, you can use a bonus action
on a subsequent turn of yours to mark a new creature.
At Higher Levels: When you cast this spell usinga spell slot of 3rd or 4th level, you can maintain your
concentration on the spell for up to 8 hours. When you
use a spell slot of 5th level or higher, you can maintain
your concentration on the spell for up to 24 hours.
--Cure Wounds
1 Action, Touch, VS, Instantaneous
(1st-level evocation)
A creature you touch regains a number of hit pointsequal to 1d8 + your spellcasting ability modifier. This
spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using aspell slot of 2nd level or higher, the healing increases by
1d8 for each slot level above 1st.
1 Action, Touch, VSM, 1 Minute Duration
(Material Cost: a grasshopper’s hind leg)
(1st-level transmutation)
You touch a creature. The creature’s jump distance is
tripled until the spell ends.
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Hunter’s Mark
1 Bonus Action, 90 feet line-of-sight, V, Concentration, Up to 1 Hour Duration
(1st-level divination)
You choose a creature you can see within range and
mystically mark it as your quarry. Until the spell ends,
you deal an extra 1d6 damage to the target whenever
you hit it with a weapon attack, and you have advantage
on any Wisdom (Perception) or Wisdom (Survival)
check you make to find it. If the target drops to 0 hit
points before this spell ends, you can use a bonus action
on a subsequent turn of yours to mark a new creature.
At Higher Levels: When you cast this spell using
a spell slot of 3rd or 4th level, you can maintain your
concentration on the spell for up to 8 hours. When you
use a spell slot of 5th level or higher, you can maintain
your concentration on the spell for up to 24 hours.
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Cure Wounds
1 Action, Touch, VS, Instantaneous
(1st-level evocation)
A creature you touch regains a number of hit points
equal to 1d8 + your spellcasting ability modifier. This
spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a
spell slot of 2nd level or higher, the healing increases by
1d8 for each slot level above 1st.
Hunting trap
Trophy from an animal you killed
Set of traveler’s clothes
A belt pouch
2 keys
Leather Armor
Dagger
Two Eigthstaffs
Longbow (19 arrows)
Javelin (Bad Quality)
Explorer’s Pack:
- A backpack
- A bedroll
- A mess kit
- A tinderbox
- 18 torches
- 10 days of rations
- A waterskin
- 50 feet of hempen rope strapped to the side of it.
Elvish
Dwarvish
Beastish?
Kazoo
Light/medium armor
Shields
Martial and Simple Weapons
to my clan of an approaching orc horde. I’d do it again
if I had to.
make the most happiness for the whole tribe. (Good)
my life, even when they are far from me.
societies.
Fighting Style: Archery (+2 to attack rolls)
Feature: Wanderer
- You have an excellent memory for maps and geography, and you can always recall
the general layout of terrain, settlements, and other features around you.
- You can find food and fresh water for yourself and up to five other people
each day, provided that the land offers berries, small game, water, and so forth.
Suggested Characteristics
- Rude and uncouth among civilized folk
- Little respect for the niceties of life in the cities
- The ties of tribe, clan, family, and the natural world of which they are a part
are the most important bonds to most outlanders.
Favored Enemy: Beasts
- You have advantage on Wisdom (Survival) checks
to track your favored enemies
- You have advantage on Intelligence checks
to recall information about them
You choose one additional favored enemy, as well as
an associated language, at 6th and 14th level. As you
gain levels, your choices should reflect the types of
monsters you have encountered on your adventures.
Favored Terrain: Forest
- When you make an Intelligence or Wisdom check related to your
favored terrain, your proficiency bonus is doubled if you are
using a skill that you’re proficient in.
- While traveling for an hour or more in your favored terrain,
you gain the following benefits:
- Difficult terrain doesn’t slow your group’s travel.
- Your group can’t become lost except by magical means.
- Even when you are engaged in another activity while
traveling (such as foraging, navigating, or tracking),
you remain alert to danger.
- While traveling through your favored terrain with only the
raven or alone, you can move stealthily at a normal pace.
- When you forage, you find twice as much food as you normally would.
- While tracking other creatures, you also learn their exact number,
their sizes, and how long ago they passed through the area.
You choose additional favored terrain types at 6th
and 10th level.
Beginning at 3rd level, you can use your action and
expend one ranger spell slot to focus your awareness on
the region around you. For 1 minute per level of the spell
slot you expend, you can sense whether the following
types of creatures are present within 1 mile of you (or
within up to 6 miles if you are in your favored terrain):
aberrations, celestials, dragons, elementals, fey, fiends,
and undead. This feature doesn’t reveal the creatures’
location or number.
Ranger’s Companion: Raven
- Tiny
- AC: 14 (12+2)
- HP: 16 (4*4)
- Hit Dice: 1d8/4 (1 hp)
- Speed: 10 walking, 50 flying
- Skills: Perception +5 (+3+2)
- Senses: Passive Perception 15 (13+2)
- STR 2 (-4)
- DEX 14 (+2)
- CON 8 (-1)
- INT 2 (-4)
- WIS 12 (+1)
- CHA 6 (-2)
- Attacks: Beak +6 to hit, 3 piercing ((+4+2) and (1+2) respectively)
- Add your proficiency bonus to any saving throws
- Mimicry: The raven can mimic simple sounds it has heard;
debunked with a successful DC 10 Wisdom (Insight) check.
- On your turn (verbal commands):
- Move (no action cost)
- Attack
- Dash
- Disengage
- Dodge
- Help
Once you have the Extra Attack feature,
you can make one weapon attack yourself when you
command the beast to take the Attack action.
If the beast dies, you can obtain another one by
spending 8 hours magically bonding with another
beast that isn’t hostile to you, either the same
type of beast as before or a different one.
Hunting Trap:
When you use your action to set it,
this trap forms a saw-toothed steel ring that snaps shut
when a creature steps on a pressure plate in the center.
The trap is affixed by a heavy chain to an immobile
object, such as a tree or a spike driven into the ground.
A creature that steps on the plate must succeed on a DC
13 Dexterity saving throw or take 1d4 piercing damage
and stop moving. Thereafter, until the creature breaks
free of the trap, its movement is limited by the length
o f the chain (typically 3 feet long). A creature can use
its action to make a DC 13 Strength check, freeing
itself or another creature within its reach on a success.
Each failed check deals 1 piercing damage to the
trapped creature.
Ranger Spells:
1st Level
Alarm ** (Taken)
Animal Friendship **
Cure Wounds *** (Taken)
Detect Magic ***
Detect Poison and Disease
Ensnaring Strike *
Fog Cloud
Goodberry
Hail of Thorns *
Hunter’s Mark ***
Jump ***
Longstrider *
Speak with Animals (Taken)
Shout outs: Stacey, Brendan Reese, Riven Fox, Josh Braden, Iofire, Caitlin W., Damon Carrington, zzz, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Rhonda Seiter, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, J, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Dani, Gundar Wez, Nahellion, Nicholas Hanke, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Mage1X, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, Jason Clark, Trey Vickory
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