Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Khitti Kat
Character Name
Monk 1
Class & Level
Courtier
Background
Tabaxi
Race
Chaotic Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
12
12
+
0
(Race)
DEXTERITY
+2
15
15
+
0
(Race)
CONSTITUTION
+2
14
13
+
1
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+2
15
14
+
1
(Race)
CHARISMA
-1
9
8
+
1
(Race)
ARMOR CLASS
14
INITIATIVE
+
+2
PROFICIENCY
+
2
2
+
PERCEPTION
1414
+
SPEED
30
HIT POINTS
Max:
10
10
TEMP HP
0
POINT BUY
Standard
Picture URL:
https://images-wixmp-e[d30]a86b8c4ca887773594c2.wixmp.com/f/[d52]e[d742]-8524-498f-b100-c[d5]ff[d153]ba0/d[d6]c61k-6c053406-71b5-4b38-b08c-0b2325703b20.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2Q1MmVkNzQyLTg1MjQtNDk4Zi1iMTAwLWNkNWZmZDE1M2JhMFwvZGQ2YzYxay02YzA1MzQwNi03MWI1LTRiMzgtYjA4Yy0wYjIzMjU3MDNiMjAuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.eBMbZUHLQMEmyQxyHUMylYf1F_uPrTV0Gbs57L2MwTk
Token URL:
https://images-wixmp-e[d30]a86b8c4ca887773594c2.wixmp.com/f/[d52]e[d742]-8524-498f-b100-c[d5]ff[d153]ba0/d[d6]c61k-6c053406-71b5-4b38-b08c-0b2325703b20.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2Q1MmVkNzQyLTg1MjQtNDk4Zi1iMTAwLWNkNWZmZDE1M2JhMFwvZGQ2YzYxay02YzA1MzQwNi03MWI1LTRiMzgtYjA4Yy0wYjIzMjU3MDNiMjAuZ2lmIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.eBMbZUHLQMEmyQxyHUMylYf1F_uPrTV0Gbs57L2MwTk
3 +3
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
-1 -1
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
-1 -1
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
-1 -1
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
-1 -1
+
Performance (Cha)
-1 -1
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Unarmed Strike+41d4+2 Bludgeoning5ft
Cats Claws+41d6+2 Slashing5ft
Dart+41d4+2 Piercing20/60
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
9
DC
Cast Mod
Cantrip:
/
1
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

CLASS FEATURES

Proficiencies:
- Acrobatics
- Athletics

- Flute

Unarmored Defense:

While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier.

Martial Arts:

While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.

RACIAL TRAITS
Ability Score Increases:

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1.

Languages:

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Creature Type:

You are a Humanoid.

Size:

Medium

Speed:

Your walking speed is 30 ft., and you have a climbing speed equal to your walking speed.

Cat’s Claws:

You can use your claws to make unarmed strikes. When you hit with them, you deal 1d6+1 slashing damage.

Cat’s Talent:

You’re proficient in Perception and Stealth.

Darkvision:

You can see in dim light within 60 ft. of you as if it were bright light and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.

Feline Agility:
When you move on your turn in combat, you can double your speed until the end of the turn. Once used, you can’t use this trait again until you move 0 ft. on one of your turns.
CLASS FEATURES

Proficiencies:
- Acrobatics
- Athletics
- Flute

Unarmored Defense:
While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier.

Martial Arts:
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.

RACIAL TRAITS
Ability Score Increases:
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1.

Languages:
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Creature Type:
You are a Humanoid.

Size:
Medium

Speed:
Your walking speed is 30 ft., and you have a climbing speed equal to your walking speed.

Cat’s Claws:
You can use your claws to make unarmed strikes. When you hit with them, you deal [1d6+1] slashing damage.

Cat’s Talent:
You’re proficient in Perception and Stealth.

Darkvision:
You can see in dim light within 60 ft. of you as if it were bright light and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.

Feline Agility:
When you move on your turn in combat, you can double your speed until the end of the turn. Once used, you can’t use this trait again until you move 0 ft. on one of your turns.
FEATURES & TRAITS
1d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Backpack
5
1
Bedroll
7
10
Dart
1.25
1
Mess Kit
1
10
Rations (1 day)
1
1
Hempen Rope (50 feet)
10
1
Shortsword
2
1
Tinderbox
1
1
Torch
1
1
Waterskin
5
Total: 34.25 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Armour - None
Weapons - Shortsword, Simple Weapons
Tools - Flute
Languages - Common, Elvish, Gith, Gnomish
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
DESCRIPTION & EXTRA INFO

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