Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Ruby Rhod
Character Name
Bard 1
Class & Level
Entertainer
Background
Warforged
Race
Chaotic Neutral
Alignment
Experience
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+2
15
15
+
0
(Race)
CONSTITUTION
+3
17
15
+
2
(Race)
INTELLIGENCE
+1
12
12
+
0
(Race)
WISDOM
-1
8
8
+
0
(Race)
CHARISMA
+3
16
16
+
0
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1111
+
SPEED
25 ft
HIT POINTS
Max:
10
10
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
-1 -1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
-1 -1
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
-1 -1
+
Animal Handling (Wis)
+
Arcana (Int)
-1 -1
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
-1 -1
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
-1 -1
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
-1 -1
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
9
DC
Cast Mod
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]
BARD FEATURES ===
* Hit Points • PHB 52
* Proficiencies • PHB 52
* Spellcasting • PHB 52
You can cast known bard spells using CHA as your
spellcasting modifier (Spell DC 13, Spell Attack +5)
and known bard spells as rituals if they have the ritual
tag. You can use a musical instrument as a
spellcasting focus.
* Bardic Inspiration • PHB 53
As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome.
| 3 / Long Rest • 1 Bonus Action
=== WARFORGED RACIAL TRAITS ===
* Constructed Resilience • ERftLW 36
You have advantage on saving throws against being
poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe. You are
immune to disease. You don’t need to sleep, and
magic can’t put you to sleep.
* Sentry’s Rest • ERftLW 36
When you take a long rest, you must spend at least six
hours in an inactive, motionless state, rather than
sleeping. In this state, you appear inert, but it doesn’t
render you unconscious, and you can see and hear as
normal.
* Integrated Protection • ERftLW 36
You gain a +1 bonus to Armor Class. To don or doff
armor other than a shield takes 1 hour, and you must
be proficient with the armor.
While you live, your incorporated armor can’t be
removed from your body against your will.
BARD FEATURES ===
* Hit Points • PHB 52
* Proficiencies • PHB 52
* Spellcasting • PHB 52
You can cast known bard spells using CHA as your
spellcasting modifier (Spell DC 13, Spell Attack +5)
and known bard spells as rituals if they have the ritual
tag. You can use a musical instrument as a
spellcasting focus.
* Bardic Inspiration • PHB 53
As a bonus action, a creature (other than you) within
60 ft. that can hear you gains an inspiration die (1d6).
For 10 minutes, the creature can add it to one ability
check, attack roll, or saving throw. This can be added
after seeing the roll, but before knowing the outcome.
| 3 / Long Rest • 1 Bonus Action
=== WARFORGED RACIAL TRAITS ===
* Constructed Resilience • ERftLW 36
You have advantage on saving throws against being
poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe. You are
immune to disease. You don’t need to sleep, and
magic can’t put you to sleep.
* Sentry’s Rest • ERftLW 36
When you take a long rest, you must spend at least six
hours in an inactive, motionless state, rather than
sleeping. In this state, you appear inert, but it doesn’t
render you unconscious, and you can see and hear as
normal.
* Integrated Protection • ERftLW 36
You gain a +1 bonus to Armor Class. To don or doff
armor other than a shield takes 1 hour, and you must
be proficient with the armor.
While you live, your incorporated armor can’t be
removed from your body against your will.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Leather Armor [11+Dex]
10
1
Dagger
1
1
Longsword
3
1
Backpack
5
2
Costume Clothes
4
1
Lute
2
1
Pan Flute
2
1
Bedroll
7
5
Candle
0
5
Rations (1 day)
2
1
Waterskin
1
1
Disguise Kit
3
Total: 52 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
WISDOM
CHARISMA
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
-1
8
+3
P
+1
WIS
P
+5
CHA
P
+5
CHA
+1
+2
+2
-1
INT
DEX
DEX
WIS
=== ACTIONS ===
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
Opportunity Attack, Grapple, Shove, Improvise,
Two-Weapon Fighting, Interact with an Object
=== BONUS ACTIONS ===
Bardic Inspiration • 3 / Long Rest
As a bonus action, a creature (other than yourself)
PROFICIENCIES & LANGUAGES
The leader of my community has something wise to say on every topic, and I am eager to share that wisdom.
PERSONALITY TRAITS
People. I'm committed to my crewmates, not to ideals. (Neutral)
IDEALS
I'm guilty of a terrible crime. I hope I can redeem myself for it.
BONDS
I'm convinced that no one could ever fool me in the way I fool others.
FLAWS
 
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