Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Karl Fuzer
Character Name
Wizard 3
Class & Level
Sage
Background
Human
Race
Neutral Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
14
13
+
1
(Race)
DEXTERITY
+3
16
15
+
1
(Race)
CONSTITUTION
+2
15
14
+
1
(Race)
INTELLIGENCE
+4
18
17
+
1
(Race)
WISDOM
+2
14
13
+
1
(Race)
CHARISMA
+2
14
13
+
1
(Race)
ARMOR CLASS
18
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1414
+
SPEED
30 ft
HIT POINTS
Max:
12
12
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
2 +2
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
14
DC
Cast Mod
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Ability Score Increase

Languages You can speak, read, and write Common and one extra language.



Cantrip: know one cantrip of your choice from the wizard spell list.

Extra Language: You know one extra language

Spellcasting You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 14, Spell Attack +6) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.

Arcane Recovery Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 2, and none of the slots can be 6th level or higher.

Arcane Tradition School of Evocation

Evocation Savant The gold and time you must spend to copy an evocation spell into your spellbook is halved.

Sculpt Spells When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Extra abilities Gained advantage on survival check when skinning Canines.


[b]Racial[/b]

[b]Ability Score Increase[/b]

[b]Languages[/b] You can speak, read, and write Common and one extra language.



[b]Cantrip:[/b] know one cantrip of your choice from the wizard spell list.

[b]Extra Language:[/b] You know one extra language

[b]Spellcasting[/b] You can cast prepared wizard spells using INT as your spellcasting modifier (Spell DC 14, Spell Attack [+6]) and wizard spells in your spellbook as rituals if they have the ritual tag. You can use an arcane focus as a spellcasting focus.

[b]Arcane Recovery[/b] Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 2, and none of the slots can be 6th level or higher.

[b]Arcane Tradition[/b] School of Evocation

[b]Evocation Savant[/b] The gold and time you must spend to copy an evocation spell into your spellbook is halved.

[b]Sculpt Spells[/b] When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

[b]Extra abilities[/b] Gained advantage on survival check when skinning Canines.


FEATURES & TRAITS
1d6+2
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Common Clothes
3
1
Quarterstaff
4
13
Parchment (one sheet)
0
4
Potion of Healing
0.5
Small Knife
Gold Dust(25gp)
Bone Dust (1x)
Quill
Total: 9 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: Crossbow, Light, Dagger, Dart, Quarterstaff, Sling
Languages: Abyssal, Celestial, Common, Gnomish
PROFICIENCIES & LANGUAGES
I’m willing to listen to every side of an argument before I make my own judgment.
There’s nothing I like more than a good mystery.
I have a crude sense of humour.
PERSONALITY TRAITS

Logic. Emotions must not cloud our logical thinking. (Lawful)
IDEALS
I’ve been searching my whole life for the answer to a certain question.
BONDS
I am easily distracted by the promise of information.
FLAWS
 
I've grown up as an orphan, until one day I was picked up by my teacher, who saw a great potential in me. He has teached me many great thing about magic and the world, but I've never been anywhere, as I have spent most of my childhood in the hut hidden by magical ways in a forest. As I've gained more knowledge of magic, Teacher and I tried to find out more about magic and how to unlock it's greater potential and maybe even gain longer lifespan or immortality without necromantic ways.
DESCRIPTION & EXTRA INFO

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