Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Yamirsson
Character Name
Ruffian
Class & Level
Haunted One
Background
JöTUNNKYN
Race
Lawful Evil
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+4
18
16
+
2
(Race)
DEXTERITY
+3
16
16
+
0
(Race)
CONSTITUTION
+5
20
18
+
2
(Race)
INTELLIGENCE
+1
13
13
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+2
14
14
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1111
+
SPEED
35ft
HIT POINTS
Max:
14
14
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
6 +6
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
2
KNOWN
12
DC
Cast Mod
2
Cantrip:
1
/
1
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]
Class features
INTIMIDATING PHYsIQUE
At 1st level, your presence alone can be intimidating to others. You get proficiency with Charisma (Intimidation) checks and you can add your strength modifier to all Charisma (Intimidation) checks you make.Additionally, your physique makes it difficult for others to ignore you on the field of battle, granting you advantage on all opportunity attacks you make.
GRIT

Once between the start of your turn until the start of your next turn, while wearing no armor and after taking damage, you can reduce the damage by 1d4. If your reduction isn't enough to negate the damage completely, you gain one Grit Point. You can only do so, if your current Grit Points are below your Grit Point Maximum. Your Grit lets you recover quickly. As a bonus action, you can expend one Grit Point to grant yourself temporary Hit Points equal to your ruffian level.

Racial traits
Hunter at heart.
you gain proficiency in the survival skill
Thick skin.
you gain resistance to cold damage and ignore penalties imposed by cold climate.
Ability Score Increase. Your Strength score increases by 2
Imposing build. You count as one size larger when determining your carrying capacity, for the creatures you can grapple and the weight you can push, drag, or lift.
Giant's might. Awakening your blood you can cast the Enlarge/Reduce spell on yourself once per long rest, using only the spell's enlarge option.
Class features
INTIMIDATING PHYsIQUE
At 1st level, your presence alone can be intimidating to others. You get proficiency with Charisma (Intimidation) checks and you can add your strength modifier to all Charisma (Intimidation) checks you make.Additionally, your physique makes it difficult for others to ignore you on the field of battle, granting you advantage on all opportunity attacks you make.
GRIT
Once between the start of your turn until the start of your next turn, while wearing no armor and after taking damage, you can reduce the damage by [1d4]. If your reduction isn't enough to negate the damage completely, you gain one Grit Point. You can only do so, if your current Grit Points are below your Grit Point Maximum. Your Grit lets you recover quickly. As a bonus action, you can expend one Grit Point to grant yourself temporary Hit Points equal to your ruffian level.

Racial traits
Hunter at heart.
you gain proficiency in the survival skill
Thick skin.
you gain resistance to cold damage and ignore penalties imposed by cold climate.
Ability Score Increase. Your Strength score increases by 2
Imposing build. You count as one size larger when determining your carrying capacity, for the creatures you can grapple and the weight you can push, drag, or lift.
Giant's might. Awakening your blood you can cast the Enlarge/Reduce spell on yourself once per long rest, using only the spell's enlarge option.
FEATURES & TRAITS
d12
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
War Pick
2
1
Handaxe
2
1
Burglar's Pack
44.5
1
Leatherworker's Tools
5
1
Bedroll
7
10
Rations (1 day)
2
Total: 80.5 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: medium armor, simple /martial weapons
Languages: Common, Primordial, Giant
PROFICIENCIES & LANGUAGES
I must have done a favor for a god or something, because I’m weirdly lucky! Food always turns up when I’m hungry, storms usually clear when I need to travel, and I often find useful things and small coinage right when I need them.
PERSONALITY TRAITS
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)
IDEALS
I would die to recover an ancient artifact of my faith that was lost long ago.
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
BONDS
I am terse and blunt, and only speak when necessary.
I follow my own whims.
I always position myself so that I can see everyone, and every entrance and exit in the room.
FLAWS
 
I was born into a large community based on morals and an old religion. Growing up I frequently found myself in physical confrontations regarding the principle of morals. Later in life after meeting maturity I put my fighting spirit to use forming a very successful Brawler Club. I would arrange fights and take bets on some of the most formidable competitors in the area and then take bets on the matchups.
After several years there was an aspiring religious leader who began to use his position for power. In the process of his rise, he altered changing our religion text to reflect his twisted and corrupt personal goals. This did not sit well with me and I constantly found myself once again in confrontations, this time with those who decided to blindly follow the change of the old ways with nothing more than someone’s words. I couldn’t take it anymore and abandon my occupation, my family, and my people.
I set off alone through the frozen tundra. Surviving and looking for new meaning in my life…. In my personal endeavors, I found it, I began to hear a very reassuring and comfortable voice speaking to me. The mor I listened the more I seemed to be favored.
The Old Gods are still around and they are with me!
DESCRIPTION & EXTRA INFO

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