5th Edition Character Sheet
Skills
Racial
Ogresh: (+1 Wisdom, +1 Constitution, +2 Charisma)
Takes One to Know One: You have advantage on saving throws against being charmed.
Powerful Build: I count as one size larger when determining my carrying capacity and the weight I can push, drag, or lift.
Gift of Gab: You gain proficiency with two of the following skills of your choice - Persuasion, Insight, Deception, and Performance.
A Friendly Ear: Once per short rest, you can attempt to charm a non-hostile creature you are conversing with if you converse with them for at least one minute. The creature must make Wisdom saving throw, the DC for the saving throw equals 8 + your Charisma modifier + your proficiency bonus.
Skills: Choose two from Persuasion, Insight, Deception, and Performance
Saves: I have advantage on saving throws against conditions to avoid or end the following: charmed.
Class
Nocturnal Predator:I have darkvision out to a range of 60 feet. If I already have darkvision, increase the range by 60 feet.
Drain Life: When I use the Attack action or cast a spell, I can use a bonus action on the same turn to make a melee spell attack against a creature within 5 feet of me. My attack deals necrotic damage equal to 1d6 + my Charisma ability modifier on a hit.. When I hit a creature with this feature, I can expend a warlock spell slot to deal an extra 1d8 necrotic damage to the target, plus another 1d8 per level of the spell slot. When I expend a spell slot to enhance the attack in this way, I regain hit points equal to the total damage dealt..
The First Vampire Spells: false life, bane, alter self, levitate, conjure animals, gaseous form, dominate beast, greater invisibility, dominate person, seeming
Agonizing Blast: When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Devil’s Sight: You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Pact of the Chain: You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.
[b]Ogresh[/b]: (+1 Wisdom, +1 Constitution, +2 Charisma)
[b]Takes One to Know One[/b]: You have advantage on saving throws against being charmed.
[b]Powerful Build[/b]: I count as one size larger when determining my carrying capacity and the weight I can push, drag, or lift.
[b]Gift of Gab[/b]: You gain proficiency with two of the following skills of your choice - Persuasion, Insight, Deception, and Performance.
[b]A Friendly Ear[/b]: Once per short rest, you can attempt to charm a non-hostile creature you are conversing with if you converse with them for at least one minute. The creature must make Wisdom saving throw, the DC for the saving throw equals 8 + your Charisma modifier + your proficiency bonus.
[b]Skills[/b]: Choose two from Persuasion, Insight, Deception, and Performance
[b]Saves[/b]: I have advantage on saving throws against conditions to avoid or end the following: charmed.
[b]Class[/b]
[b]Nocturnal Predator[/b]:
I have darkvision out to a range of 60 feet. If I already have darkvision, increase the range by 60 feet.
[b]Drain Life[/b]: When I use the Attack action or cast a spell, I can use a bonus action on the same turn to make a melee spell attack against a creature within 5 feet of me. My attack deals necrotic damage equal to 1d6 + my Charisma ability modifier on a hit.. When I hit a creature with this feature, I can expend a warlock spell slot to deal an extra 1d8 necrotic damage to the target, plus another 1d8 per level of the spell slot. When I expend a spell slot to enhance the attack in this way, I regain hit points equal to the total damage dealt..
[b]The First Vampire Spells[/b]: [spell]false life[/spell], [spell]bane[/spell], [spell]alter self[/spell], [spell]levitate[/spell], [spell]conjure animals[/spell], [spell]gaseous form[/spell], [spell]dominate beast[/spell], [spell]greater invisibility[/spell], [spell]dominate person[/spell], [spell]seeming[/spell]
[b]Agonizing Blast:[/b] When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
[b]Devil’s Sight:[/b] You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
[b]Pact of the Chain:[/b] You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.
Languages: 3
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