Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Omae wa mou Shindeiru
Character Name
Rogue 3
Class & Level
Soldier
Background
Shadow Elf
Race
Neutral Evil
Alignment
1230
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+4
18
14
+
4
(Race)
CONSTITUTION
+0
10
10
+
0
(Race)
INTELLIGENCE
-2
7
9
+
-2
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
-1
9
10
+
-1
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
4
2
+
2
PERCEPTION
1619
+
3
SPEED
30 ft
HIT POINTS
Max:
22
22
TEMP HP
0
POINT BUY
16
Picture URL:
0
Token URL:
0 +0
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
-1 -1
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
-2 -2
+
0
Arcana (Int)
+
2
Athletics (Str)
+
2
Deception (Cha)
-2 -2
+
0
History (Int)
+
0
Insight (Wis)
+
2
Intimidation (Cha)
-2 -2
+
0
Investigation (Int)
+
0
Medicine (Wis)
-2 -2
+
0
Nature (Int)
+
2
Perception (Wis)
-1 -1
+
0
Performance (Cha)
+
2
Persuasion (Cha)
-2 -2
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
8
* Stealth (Dex)
+
0
Survival (Wis)
+
6
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
10
DC
Cast Mod
0
Cantrip:
0
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]

Sneak Attack (2d6)

Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.

Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Dark-vision: 60ft

Cunning Action: Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Assassinate: Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

Sneak Attack (2d6)

Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.

Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Dark-vision: 60ft

Cunning Action: Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Assassinate: Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
FEATURES & TRAITS
3d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Katana
Longbow
Arrows (20)
Studded leather Armor
Tanto
Kitsune Mask
Electrum Ring
Kusarigama
Philter of Love
Flash Bang
Jizo's Robes
Jizo's Quarterstaff (3 charges)
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
220gp
WEALTH
Light Armor, Simple Weapons, Katana

Common, Elvish, Thieves Cant
PROFICIENCIES & LANGUAGES
Secretive, Quiet, logical and strong willed
PERSONALITY TRAITS
Good and evil are a very thin line and it is easily walked over.
IDEALS
Family and Enra
BONDS
Hard headed when he is in the right, Very logical when it comes to making decision and thinks ahead instead of being impulsive.
FLAWS
 
Omae wa mou Shindeiru is a tall slender elf his pointed ears like daggers that contrast from his midnight black hair. His face was firm his jaw lined perfectly with the rest of his face his eyes filled with a loss like the cloudy spring sky. His build was about medium size his body was covered in scars from his training to become a rogue. He also has a tattoo of the Oni that follows him around on his shoulder.

Omae wa mou Shindeiru was a young elf when the monastery he lived at was sacked and his once snow white hair was bleached black from the ashes of the building. His father was murdered in the sacking and he only just managed to escape with his mother. This was foretold by his father the Oni he worshiped as his father before him granted them visions of there death for the price of blindness. Omae wa mou Shindeiru was young and did not understand this ritual but the Oni still lurks along his side and to this day he wishes to avenge his father and the monastery. The lives that were taken will be paid in blood and there bodies will return to dust as they should have been. With his mother falling ill he moves out and begins his quest for vengeance. His sights fell upon the army to take him as far as he thinks they can take him.
DESCRIPTION & EXTRA INFO

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