5th Edition Character Sheet
Skills
Hunter's Mark 1BA [1d6]
Speak with Animals
Racial
Darkvision 60ft
Keen Senses: You have proficiency in the Perception skill.
Fey Ancestry: You have advantage on saves against being charmed, and magic can’t put you to sleep
Trance You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.
Fey Step: [b/] Once per short rest, you can cast the misty step spell.
Ranger
Favored Enemy: You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. - Beasts
Natural Explorer: You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. - Forest
Fighting Style: You adopt a particular style of fighting as your specialty. - Archery
Spellcasting: You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 11, Spell Attack +3)
Ranger Archetype:[b/] Hunter
Primeval Awareness:[b/] As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number. - Primeval Awareness: 1 Action
Hunter's Prey:[b/] You gain an additional attack feature - Hoard Breaker - Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 ft. of the original target and within range of your weapon.
Horde Breaker: (No Action)
[b]Darkvision[/b] 60ft
[b]Keen Senses:[/b] You have proficiency in the Perception skill.
[b]Fey Ancestry:[/b] You have advantage on saves against being charmed, and magic can’t put you to sleep
[b]Trance[/b] You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
[b]Elf Weapon Training:[/b] You have proficiency with the longsword, shortsword, shortbow, and longbow.
[b]Fey Step: [b/] Once per short rest, you can cast the misty step spell.
[b]Ranger[/b]
[b]Favored Enemy:[/b] You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. - Beasts
[b]Natural Explorer:[/b] You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. - Forest
[b]Fighting Style:[/b] You adopt a particular style of fighting as your specialty. - Archery
[b]Spellcasting:[/b] You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 11, Spell Attack [+3])
[b]Ranger Archetype:[b/] Hunter
[b]Primeval Awareness:[b/] As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number. - Primeval Awareness: 1 Action
[b]Hunter's Prey:[b/] You gain an additional attack feature - Hoard Breaker - Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 ft. of the original target and within range of your weapon.
Horde Breaker: (No Action)
Languages: Common, Elvish, Sylvan
I have a strong sense of fair play and always try to find the most equitable solution to arguments
Eyes: Gold
Size: Medium
Height:6'6
Faith: The Old Gods
Hair: Long, White
Skin: Charcoal
Age: 53
Weight: 154lb
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Their contribution stands as a beacon of hope for all adventurers!