Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Vyraestasia Nightbloom
Character Name
Ranger 3
Class & Level
Folk Hero
Background
Eladrin Elf
Race
Chaotic Good
Alignment
1 000
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
13
13
+
0
(Race)
DEXTERITY
+5
20
18
+
2
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
+4
19
18
+
1
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+3
17
17
+
0
(Race)
ARMOR CLASS
15
INITIATIVE
+
+5
PROFICIENCY
+
2
2
+
PERCEPTION
1313
+
SPEED
30 ft
HIT POINTS
Max:
14
27
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
3 +3
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
3
KNOWN
14
DC
Cast Mod
+3
Spell Attack
3
/
3
1st Level
/
/
/
/
/
/
/
/
Cure Wounds 1A 1d8+1
Hunter's Mark 1BA 1d6
Speak with Animals
Cure Wounds 1A [1d8+1]
Hunter's Mark 1BA [1d6]
Speak with Animals
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Keen Senses: You have proficiency in the Perception skill.

Fey Ancestry: You have advantage on saves against being charmed, and magic can’t put you to sleep

Trance You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.

Fey Step: [b/] Once per short rest, you can cast the misty step spell.



Ranger

Favored Enemy: You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. - Beasts

Natural Explorer: You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. - Forest


Fighting Style: You adopt a particular style of fighting as your specialty. - Archery

Spellcasting: You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 11, Spell Attack +3)

Ranger Archetype:[b/] Hunter

Primeval Awareness:[b/] As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number. - Primeval Awareness: 1 Action

Hunter's Prey:[b/] You gain an additional attack feature - Hoard Breaker - Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 ft. of the original target and within range of your weapon.

Horde Breaker: (No Action)

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Keen Senses:[/b] You have proficiency in the Perception skill.

[b]Fey Ancestry:[/b] You have advantage on saves against being charmed, and magic can’t put you to sleep

[b]Trance[/b] You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

[b]Elf Weapon Training:[/b] You have proficiency with the longsword, shortsword, shortbow, and longbow.

[b]Fey Step: [b/] Once per short rest, you can cast the misty step spell.



[b]Ranger[/b]

[b]Favored Enemy:[/b] You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. - Beasts

[b]Natural Explorer:[/b] You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. - Forest


[b]Fighting Style:[/b] You adopt a particular style of fighting as your specialty. - Archery

[b]Spellcasting:[/b] You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 11, Spell Attack [+3])

[b]Ranger Archetype:[b/] Hunter

[b]Primeval Awareness:[b/] As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number. - Primeval Awareness: 1 Action

[b]Hunter's Prey:[b/] You gain an additional attack feature - Hoard Breaker - Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 ft. of the original target and within range of your weapon.

Horde Breaker: (No Action)
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Oversized Longbow
2
1
Common Clothes
3
20
Arrow
0.05
1
Leather Armor [11+Dex]
10
1
Iron Pot
10
2
Shortsword
2
1
Shovel
5
1
Tinker's Tools
10
1
Wolf Pelt
4
Total: 50.4 lbs
EQUIPMENT
CP
0
SP
20
EP
0
GP
50
PP
0
WEALTH
Proficiencies: Light/medium armor, shields, all simple/martial weapons
Languages: Common, Elvish, Sylvan
PROFICIENCIES & LANGUAGES
If someone is in trouble, I’m always ready to lend help.
I have a strong sense of fair play and always try to find the most equitable solution to arguments
PERSONALITY TRAITS
Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
IDEALS
I protect those who cannot protect themselves
BONDS
I have a weakness for the vices of the city, especially hard drink
FLAWS
 
Was orphaned at a young age with his human "brother" Kade when bandits raided his old village and killed his family. A kind, but sickly, farmer adopted the two of them. He always dreamed of adventure and the world outside Riverbend

Eyes: Gold
Size: Medium
Height:6'6
Faith: The Old Gods
Hair: Long, White
Skin: Charcoal
Age: 53
Weight: 154lb
DESCRIPTION & EXTRA INFO

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