Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Helina Flint (test)
Character Name
Warlock 1
Class & Level
Haunted One
Background
Half-Elf
Race
Neutral Good
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
9
9
+
0
(Race)
DEXTERITY
+2
14
13
+
1
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+1
12
11
+
1
(Race)
WISDOM
+1
12
11
+
1
(Race)
CHARISMA
+3
17
15
+
2
(Race)
ARMOR CLASS
13
INITIATIVE
+
PROFICIENCY
+
2
2
+
PERCEPTION
1111
+
SPEED
30 ft
HIT POINTS
Max:
9
9
TEMP HP
POINT BUY
26
Picture URL:
Token URL:
-1 -1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
-1 -1
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
2
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
+5
Cantrips
1
/
1
1st Level
2
/
2
Healing Light
/
/
/
/
/
/
/
[spell]chill touch[/spell]
[spell]eldritch blast[/spell]
[spell]light[/spell]
[spell]sacred flame[/spell]
[spell]armor of agathys[/spell]
[spell]hellish rebuke[/spell]
SPELLCASTING
[+instructions]
Otherworldly PatronPHB, pg. 107

You have struck a bargain with an otherworldly being -The Celestial.

Pact MagicPHB, pg. 107

You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack +5). You can use an arcane focus as a spellcasting focus.

Bonus CantripsXGtE, pg. 54

You learn the light and sacred flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.


Healing Light2d6
XGtE, pg. 54

You have a 2d6 healing pool that resets when you finish a long rest. As a bonus action, you can heal one creature you can see within 60 ft., spending dice from the pool (max 3d6 at once).

Healing Light: 1 Bonus Action Click to roll:2d6
Uses:

2 / Long Rest

RACIAL TRAITS
DarkvisionBR, pg. 39

You can see in darkness (shades of gray) up to 60 ft.

Fey AncestryBR, pg. 39
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Otherworldly PatronPHB, pg. 107
You have struck a bargain with an otherworldly being -The Celestial.

Pact MagicPHB, pg. 107
You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack [+5]). You can use an arcane focus as a spellcasting focus.

Bonus CantripsXGtE, pg. 54
You learn the light and sacred flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.


Healing Light[2d6]
XGtE, pg. 54
You have a 2d6 healing pool that resets when you finish a long rest. As a bonus action, you can heal one creature you can see within 60 ft., spending dice from the pool (max [3d6] at once).

Healing Light: 1 Bonus Action [b]Click to roll:[2d6][/b]
Uses:
2 / Long Rest

RACIAL TRAITS
DarkvisionBR, pg. 39
You can see in darkness (shades of gray) up to 60 ft.

Fey AncestryBR, pg. 39
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Crossbow Bolts (20)
1.5
1
Light Crossbow
5
1
Dagger
1
1
Monster Hunter's Pack
48.5
1
Leather Armor [11+Dex]
10
1
Scholar's Pack
10
Total: 76 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
ARMOR
Light Armor
WEAPONS
Simple Weapons
LANGUAGES
Celestial, Common, Elvish, Infernal, Sylvan
PROFICIENCIES & LANGUAGES
I expect danger around every corner.
I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
PERSONALITY TRAITS
I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)
IDEALS
I would sacrifice my life and my soul to protect the innocent.
BONDS
I feel no compassion for the dead. They’re the lucky ones.
FLAWS
 
Helina is from Julkoun, a small farming community. She has two parents (Dad human - deceased, Mom elf - living) and nine siblings, of which she is the eighth. The first two passed away as soldiers in war and the third died defending the family in the zombie attack. She lost the youngest sibling (Irinushka) in the attack as well as her father.

She isn't close to any of her remaining siblings (that's Esfir/Feliks/Grigori) aside from her older brother, Demyan. But therein lies a secret.....Helina has heard rumors that one of her siblings played a subtle but significant role in the village massacre, betraying other family members. One of her personal goals is to uncover the truth.

Helina has a phobia of being enclosed in tight spaces. This fear stems from the trauma of experiencing the massacre in her village and feeling trapped and helpless amidst the chaos.

Her favorite food is Mawmeny - chunks of meat served in a bowl of hearty brown gravy (Demyan's specialty) Her favorite dessert is gingerbread (her specialty). Her favorite drink is milk (especially hot with honey).

Her quirk involves wearing rings on her fingers and fiddling with them often. These rings may hold sentimental value or be merely decorative. Fiddling with her rings serves as a coping mechanism during moments of anxiety caused by her claustrophobia. Her companions notice this habit, and it may become a source of comfort and support for her. However, there may be instances where it becomes a distraction or hinders her progress.

~~~
Helina's signature weapon is her bandolier of daggers - she has 3 of them (Lux, Nox & Zephyr).
Each dagger within Helina's bandolier has a faint celestial resonance as a blessing from her pact patron, Nyllaria.

In her quest for truth, Helina reached out to various celestial entities for assistance. Nyllaria, recognizing Helina's resolve and the potential for goodness within her, offered to forge a pact. Impressed by Helina's unwavering pursuit of truth, Nyllaria became her pact patron, offering her celestial powers in exchange for Helina's dedication to using these powers for righteous causes.

Helina seeks answers about her village massacre, and her pact with Nyllaria revolves around uncovering the truth behind the tragedy. Guided by celestial visions, Nyllaria empowers Helina with celestial abilities, intertwining their destinies as they work together to unveil the shadows of Helina's past. This shared quest for truth forms the core of their bond, driving Helina's journey toward justice and understanding. For Nyllaria, Celestial beings often have limited understanding of mortal struggles and emotions. Through their pact, Nyllaria gains insights into the complexities of mortal life, emotions, and the challenges faced by individuals like Helina. This understanding aids Nyllaria in fulfilling her celestial duties with greater empathy and insight.


~~~~
CoS Hook: Barovia is known for mystics and oracles. Helina seeks their counsel, hoping these prophetic individuals can unveil the truth hidden in the mists.
OTHER
Harrowing Event: A monster that slaughtered dozens of innocent people (including some of your family) spared your life, and you don’t know why.
DESCRIPTION & EXTRA INFO

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