Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Nyx Beren
Character Name
Rogue 1
Class & Level
Criminal
Background
Deep Gnome
Race
Chaotic Neutral
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
12
12
+
0
(Race)
DEXTERITY
+3
16
15
+
1
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+3
17
15
+
2
(Race)
WISDOM
+2
15
15
+
0
(Race)
CHARISMA
+2
14
14
+
0
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1414
+
SPEED
25 ft
HIT POINTS
Max:
9
9
TEMP HP
POINT BUY
43
Picture URL:
Token URL:
1 +1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
+
Survival (Wis)
+
2
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
1d6
Sneak Attack
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Natural Illusionist: You know the minor illusion cantrip. Intelligence is your spellcasting ability.

Speak to Small Beasts: Through sounds and gestures you can communicate simple ideas with small or smaller beasts.

Class

Expertise: 2x proficiency for stealth and thevies tools.

Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Gnome Cunning: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

[b] Natural Illusionist: You know the minor illusion cantrip. Intelligence is your spellcasting ability.

[b] Speak to Small Beasts: Through sounds and gestures you can communicate simple ideas with small or smaller beasts.

[b]Class[/b]

[b]Expertise:[/b] 2x proficiency for stealth and thevies tools.

[b]Sneak Attack:[/b] Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Rapier
2
1
Shortbow
2
2
Dagger
2
1
Leather Armor [11+Dex]
10
20
Arrows
1
1
Thieves Tools
1
1
a set of dark common clothes w/hood
1
Burglar's Pack
44.5
1
Crowbar
5
Total: 88.8 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
15
PP
0
WEALTH
Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools,poisoners kit, dragonchess
Languages: Common, Gnomish
PROFICIENCIES & LANGUAGES
The first thing I do in a new place is note the locations of every valuable -or where such things can be hidden. The best way to get me to do something is to tell me I can't do it.
PERSONALITY TRAITS
Freedom: Chains are meant to be broken, as are those who would forge them. People: I am loyal to my friends, not to any ideals, and everyone else can take a trip down to the Styx for all I care.
IDEALS
I will become the greatest thief that ever lived.
BONDS
If there is a plan, I will forget it. If I don't forget it, I'll ignore it.
FLAWS
 
Born at camp during battle. You know of your parents.
Mother: Lilli Beren, Neutral Gnome Druid that worked as a Laborer. Your relationship was hostile. She left you and your family at a young age.
Father: Gerbo Beren, Neutral Evil Gnome Wizard that works as a Farmer. Your relationship was friendly. He is alive and well.
Siblings: 1
Younger sibling. Loopmottin Beren, Neutral Evil Gnome Paladin that works as an Artisan. Your relationship was friendly. She is alive and quite successful.

Family: You were raised by your father. Your mother disappeared to unknown fate.
Lifestyle: Modest. Grew up in a village in the wilderness.
Childhood: I spent most of my childhood alone, with no close friends.

Motivation: I was always bored, so i turned to crime to past the time and discovered I was quite good at it.
Origin: An thief wronged me so I focused my training on mastering the skills of my enemy to better combat foes of that sort.
You suffered a tragedy. War revaged your home, reducing everything to rubble and ruin. You lost an arm and leg in the war.

DESCRIPTION & EXTRA INFO

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