Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Korazion Norixius
Character Name
Paladin 1
Class & Level
Outlander
Background
Dragonborn
Race
Chaotic Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+4
18
16
+
2
(Race)
DEXTERITY
+1
12
12
+
0
(Race)
CONSTITUTION
+4
18
18
+
0
(Race)
INTELLIGENCE
+1
13
13
+
0
(Race)
WISDOM
+0
11
11
+
0
(Race)
CHARISMA
+2
15
14
+
1
(Race)
ARMOR CLASS
12
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1010
+
SPEED
30 ft
HIT POINTS
Max:
14
14
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
4 +4
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
4
KNOWN
11
DC
Cast Mod
3
Cantrip:
2
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Draconic Ancestry: Resistance to fire and breath waepon 15 ft cone.

Breath Weapon: 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. DC is 8+Con mod+proficiency. Damage is 2d6, half as much on successful save. Damage increases to 3d6 at 6th, 4d6 at 11th, and 5d6 at 16th.

Class

As an action you can open your awareness to detect evil forces. Until the end of your turn you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1+ your Charisma modifier. When you finish a long rest you regain all expended uses.

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool you can restore a total number of hit points equal to your paladain level x5. As an action you can touch a creature and draw power from the pool to restore a number of hit points to that creature. up to the maximum amount remaining in your pool. Alternatively you can expend 5 hit points from your pool of healing to cure a target of one disease or neutralize multiple poisons with a single use of Lay on Hands expending hit points separately for each one. This feature has no effect on the undead or constructs.

Origin: Tribal Nomad
You have an excellent memory for maps and geography and you can always recall the general layout of the terrain, settlements, and other features around you. In addition you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small games, water, and so forth.
[b]Racial[/b]

[b]Draconic Ancestry:[/b] Resistance to fire and breath waepon 15 ft cone.

[b]Breath Weapon:[/b] 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. DC is 8+Con mod+proficiency. Damage is 2d6, half as much on successful save. Damage increases to 3d6 at 6th, 4d6 at 11th, and 5d6 at 16th.

[b]Class[/b]
As an action you can open your awareness to detect evil forces. Until the end of your turn you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1+ your Charisma modifier. When you finish a long rest you regain all expended uses.

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool you can restore a total number of hit points equal to your paladain level x5. As an action you can touch a creature and draw power from the pool to restore a number of hit points to that creature. up to the maximum amount remaining in your pool. Alternatively you can expend 5 hit points from your pool of healing to cure a target of one disease or neutralize multiple poisons with a single use of Lay on Hands expending hit points separately for each one. This feature has no effect on the undead or constructs.

Origin: Tribal Nomad
You have an excellent memory for maps and geography and you can always recall the general layout of the terrain, settlements, and other features around you. In addition you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small games, water, and so forth.
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Battleaxe
4
1
Shield
6
1
Explorers Pack
59
1
Quarterstaff
4
1
Chain Mail [16]
55
1
Emblem
0
1
Staff
4
1
Hunting Trap
25
1
a set of travelers clothes
Total: 157.2 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
10
PP
0
WEALTH
Proficiencies: all armor, shields, simple weapons, martial weapons, horn
Languages: Common, Draconic, Giant
PROFICIENCIES & LANGUAGES
I watch over my friends like they are a litter of new born pups. I place no stock in wealth or well mannered folk.Money and manners will not save you from and hungry owl bear.
PERSONALITY TRAITS
Life is like the season in constant change and we must change with it. It is each persons responsibility to make the most happiness for the whole tribe.
IDEALS
I am the last of my tribe and it is up to me to ensure their names enter legend. I suffer awful visions of a coming disaster and will do anything to prevent it.
BONDS
Violence is my answer to almost any challenge.
FLAWS
 
Parents: You know of your parents.
Mother: Jezean Norixius, Neutral Good Dragonborn Fighter that works as a Merchant. Your relationship was friendly. She is dead, killed by a wild animal.
Father: Shamash Norixius, Neutral Dragonborn Rogue that works as a Soldier. Your relationship was friendly. He is dead, killed by suicide.

You were born at home.

Siblings: 3
Younger sibling. Pogranix Hshhsstoroth, Neutral Evil Dragonborn Bard that works as an Artisan. Your relationship was friendly. She is alive and well.
Younger sibling. Zedaar Norixius, Neutral Evil Dragonborn Fighter that works as a Hermit/Refugee. Your relationship was friendly. He is alive and quite successful.
Younger sibling. Mugrunden Norixius, Neutral Dragonborn Bard that works as a Politician. Your relationship was indifferent. He is alive and quite successful.

You were raised by both parents.You lived modestly and lived in an encampment in the wilderness.

I became an outlander because my people lived on the edges of civilization and I learned the methods of survival from my family.

I became a Paladin because evil must be opposed on all fronts I feel compelled to seek out wickedness and purge it from the world.

My tribe was wiped out by an angry god.
You lost your trophy of an animal you killed.
DESCRIPTION & EXTRA INFO

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