Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Dane Underthorn Alternate
Character Name
Ranger 1
Class & Level
Outlander
Background
Human
Race
Neutral Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
13
12
+
1
(Race)
DEXTERITY
+3
16
15
+
1
(Race)
CONSTITUTION
+2
14
13
+
1
(Race)
INTELLIGENCE
+0
11
10
+
1
(Race)
WISDOM
+2
15
14
+
1
(Race)
CHARISMA
-1
9
8
+
1
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1212
+
0
SPEED
30 ft
HIT POINTS
Max:
12
12
TEMP HP
0
POINT BUY
Standard
Picture URL:
https://vignette.wikia.nocookie.net/lotr/images/b/b6/Aragorn_profile.jpg/revision/latest/scale-to-width-down/333?cb=20170121121423
Token URL:
3 +3
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
-1 -1
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
-1 -1
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
-1 -1
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
-1 -1
+
0
Performance (Cha)
-1 -1
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Longbow+51d8+3 piercing%3%
Dagger+51d4+3 piercing%3%
Quarterstaff (One-Handed)+31d6+1 bludgeoning%3%
Quarterstaff (Two-Handed)+31d8+1 bludgeoning%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
12
DC
Cast Mod
0
Cantrip:
0
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]
Favored Enemy
You have significant experience studying, tracking, hunting, and even talking to humanoids. You gain a 2 bonus to damage rolls with weapon attacks against humanoids. Additionally, you have advantage on Wisdom (Survival) checks to track humanoids, as well as on Intelligence checks to recall information about

them.



Natural Explorer
You are a master of navigating the natural world,
and you react with swift and decisive action
when attacked. This grants you the following
benefits:
• You ignore difficult terrain.
• You have advantage on initiative rolls.
• On your first turn during combat, you have
advantage on attack rolls against creatures

that have not yet acted.

In addition, you are skilled at navigating the
wilderness. You gain the following benefits when
traveling for an hour or more:
• Difficult terrain doesn’t slow your group’s
travel.
• Your group can’t become lost except by
magical means.
• Even when you are engaged in another activity
while traveling (such as foraging, navigating,
or tracking), you remain alert to danger.
• If you are traveling alone, you can move
stealthily at a normal pace.
• When you forage, you find twice as much food
as you normally would.
• While tracking other creatures, you also learn
their exact number, their sizes, and how long

ago they passed through the area.

Feature: Wanderer
You have an excellent memory for maps and geography,
and you can always recall the general layout of terrain,
settlements, and other features around you. In addition,
you can find food and fresh water for yourself and up to
five other people each day, provided that the land offers

berries, small game, water, and so forth.

Suggested Characteristics
Often considered rude and uncouth among civilized
folk, outlanders have little respect for the niceties of
life in the cities. The ties of tribe, clan, family, and the
natural world of which they are a part are the most
important bonds to most outlanders.
Favored Enemy
You have significant experience studying, tracking, hunting, and even talking to humanoids. You gain a 2 bonus to damage rolls with weapon attacks against humanoids. Additionally, you have advantage on Wisdom (Survival) checks to track humanoids, as well as on Intelligence checks to recall information about
them.



Natural Explorer
You are a master of navigating the natural world,
and you react with swift and decisive action
when attacked. This grants you the following
benefits:
• You ignore difficult terrain.
• You have advantage on initiative rolls.
• On your first turn during combat, you have
advantage on attack rolls against creatures
that have not yet acted.

In addition, you are skilled at navigating the
wilderness. You gain the following benefits when
traveling for an hour or more:
• Difficult terrain doesn’t slow your group’s
travel.
• Your group can’t become lost except by
magical means.
• Even when you are engaged in another activity
while traveling (such as foraging, navigating,
or tracking), you remain alert to danger.
• If you are traveling alone, you can move
stealthily at a normal pace.
• When you forage, you find twice as much food
as you normally would.
• While tracking other creatures, you also learn
their exact number, their sizes, and how long
ago they passed through the area.

Feature: Wanderer
You have an excellent memory for maps and geography,
and you can always recall the general layout of terrain,
settlements, and other features around you. In addition,
you can find food and fresh water for yourself and up to
five other people each day, provided that the land offers
berries, small game, water, and so forth.

Suggested Characteristics
Often considered rude and uncouth among civilized
folk, outlanders have little respect for the niceties of
life in the cities. The ties of tribe, clan, family, and the
natural world of which they are a part are the most
important bonds to most outlanders.
FEATURES & TRAITS
d10
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Leather Armor
Dagger
Quarterstaff
Longbow
20 Arrows
Explorer's Pack: Includes a backpack, a bedroll,
a mess kit, a tinderbox, 10 torches, 10 days of rations, and
a waterskin. The pack also has 50 feet of hempen rope
strapped to the side of it.

A staff, a hunting trap, a trophy from an
animal you killed, a set of traveler's clothes, and a belt
pouch
A small packet filled with pink dust
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
10gp
WEALTH
Common, Dwarvish, Elvish, Deep Speech
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Kazoo
PROFICIENCIES & LANGUAGES
I once ran twenty-five miles without stopping to warn
to my clan of an approaching orc horde. I’d do it again
if I had to.
PERSONALITY TRAITS
Greater Good. It is each person’s responsibility to
make the most happiness for the whole tribe. (Good)
IDEALS
My family, clan, or tribe is the most important thing in
my life, even when they are far from me.
BONDS
I am slow to trust members of other races, tribes, and
societies.
FLAWS
 
Forester
DESCRIPTION & EXTRA INFO

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