Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
mouse person
Character Name
Bard 1
Class & Level
Entertainer
Background
Lightfoot Halfling
Race
Neutral
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+3
17
17
+
0
(Race)
DEXTERITY
+3
16
14
+
2
(Race)
CONSTITUTION
+3
16
16
+
0
(Race)
INTELLIGENCE
+1
13
13
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+1
12
11
+
1
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1111
+
SPEED
30 ft
HIT POINTS
Max:
9
9
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
5 +5
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
1d4
Martial Arts
/
Ki Points
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Mousefolk character has a number of traits in common with all other Mousefolk.

Furry, nimble, small, retiring and agreeable race.
Ability Score Increase. Your Dexterity score increases by 2.
Age. A mousefolk reaches adulthood at the age of 5 and lives to be about 40 years old.
Alignment. Most mousefolk are neutral and tend towards good. They try to keep the conflicts of the other races at arm's length, but display remarkable ferocity when their friends, families, or communities are threatened. A reverence for nature and life is close to the heart of mousefolk, and they are loath to take a life if it can be avoided. They prefer to live quiet and unassuming lives, giving honest work for honest pay.
Size. Mousefolk grow between 2 and 2 1/2 feet tall and weight about 25 pounds. Your size is Small.
Speed. Your base land speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses. You have proficiency in the Perception skill.
Mousefolk Weapon Training. You have proficiency with the rapier, shortsword, shortbow, and handaxe.
Nimble Dodge. When attacked by an attack of opportunity, you may use your reaction to impose disadvantage on that attack.
Languages. You can speak, read, and write Common and Squeak Speak. Squeak Speak can be used to speak with other rodents and uses the Sylvan script. Mousefolk place great value on the written accounts of their legends and histories and encourage everyone to keep journals and records of their deeds. Almost all Mousefolk speak Common to converse with the people on whose lands they dwell or through which they are traveling.
Subrace. The two main kinds of Mousefolk, Softpaw and Meadowgard, are more like closely related families than true subraces. Choose one of these subraces.

Softpaw

Ability Score Increase. Your Intelligence score increases by 1
Artistry. You gain proficiency with one type of artisan's tools or one musical instrument.
Squirm. You can move through Tiny sized spaces.

Meadowgard

Ability Score Increase. Your Wisdom score increases by 1
Brave. You have advantage on saving throws against being frightened.
Speak With Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.
Mousefolk character has a number of traits in common with all other Mousefolk.

Furry, nimble, small, retiring and agreeable race.
Ability Score Increase. Your Dexterity score increases by 2.
Age. A mousefolk reaches adulthood at the age of 5 and lives to be about 40 years old.
Alignment. Most mousefolk are neutral and tend towards good. They try to keep the conflicts of the other races at arm's length, but display remarkable ferocity when their friends, families, or communities are threatened. A reverence for nature and life is close to the heart of mousefolk, and they are loath to take a life if it can be avoided. They prefer to live quiet and unassuming lives, giving honest work for honest pay.
Size. Mousefolk grow between 2 and 2 1/2 feet tall and weight about 25 pounds. Your size is Small.
Speed. Your base land speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses. You have proficiency in the Perception skill.
Mousefolk Weapon Training. You have proficiency with the rapier, shortsword, shortbow, and handaxe.
Nimble Dodge. When attacked by an attack of opportunity, you may use your reaction to impose disadvantage on that attack.
Languages. You can speak, read, and write Common and Squeak Speak. Squeak Speak can be used to speak with other rodents and uses the Sylvan script. Mousefolk place great value on the written accounts of their legends and histories and encourage everyone to keep journals and records of their deeds. Almost all Mousefolk speak Common to converse with the people on whose lands they dwell or through which they are traveling.
Subrace. The two main kinds of Mousefolk, Softpaw and Meadowgard, are more like closely related families than true subraces. Choose one of these subraces.
Softpaw

Ability Score Increase. Your Intelligence score increases by 1
Artistry. You gain proficiency with one type of artisan's tools or one musical instrument.
Squirm. You can move through Tiny sized spaces.
Meadowgard

Ability Score Increase. Your Wisdom score increases by 1
Brave. You have advantage on saving throws against being frightened.
Speak With Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Shortsword
2
10
Dart
2.5
1
Explorers Pack
59
Total: 86 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: simple weapons, shortswords, one artisan tool or musical instrument
Languages: Common, Elvish, Draconic
PROFICIENCIES & LANGUAGES
I'm full of witty aphorisms and have a proverb for every occasion.
PERSONALITY TRAITS
Respect. All people, rich or poor, deserve respect. (Good)
IDEALS
I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
BONDS
I can't help but pocket loose coins and other trinkets I come across.
FLAWS
 
Born to a pair of adventurers, Ralf grew up listening to his father's many stories. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.
DESCRIPTION & EXTRA INFO

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