5th Edition Character Sheet
Skills
Persuasion
Athletics
Divine SensePHB, pg. 84
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 4 times per long rest.
Divine Sense: 1 ActionUses:
/
Long Rest
Lay on HandsPHB, pg. 84
You have a pool of healing power that can restore 10 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.
Lay on Hands Pool: 1 ActionUses:
10
/
Long Rest
Current:
10
Fighting StylePHB, pg. 84You adopt a style of fighting as your specialty.
DuelingWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
SpellcastingPHB, pg. 84You can cast prepared paladin spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack +5). You can use a holy symbol as a spellcasting focus.
Divine SmitePHB, pg. 85When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total).
Divine Smite: (No Action)RACIAL TRAITS
Draconic AncestryBR, pg. 34
You gain a breath weapon and damage resistance with your chosen dragon type.
Blue DragonBR34Lightning
Breath WeaponBR, pg. 34Once per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 11 saving throw (type determined by your ancestry), taking 2d6 ([6th] 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half damage on a successful one.
Blue DragonBR34As an action once per short rest, exhale in a 5 by 30 ft. line (DEX DC 11, half damage on success) for 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
Breath Weapon (Blue): 1 Action/
Short Rest
Damage ResistanceBR, pg. 34
You have resistance to the damage type associated with your draconic ancestry.
Blue DragonBR34Lightning Damage
Persuasion
Athletics
Divine SensePHB, pg. 84
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 4 times per long rest.
Divine Sense: 1 Action
Uses:
/
Long Rest
Lay on HandsPHB, pg. 84
You have a pool of healing power that can restore 10 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.
Lay on Hands Pool: 1 Action
Uses:
10
/
Long Rest
Current:
10
Fighting StylePHB, pg. 84
You adopt a style of fighting as your specialty.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a [+2] bonus to damage rolls with that weapon.
SpellcastingPHB, pg. 84
You can cast prepared paladin spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack [+5]). You can use a holy symbol as a spellcasting focus.
Divine SmitePHB, pg. 85
When you hit with a melee weapon attack, you can expend one spell slot to deal [2d8] extra radiant damage to the target plus [1d8] for each spell level higher than 1st (max [5d8]) and plus [1d8] against undead or fiends (max [6d8] total).
Divine Smite: (No Action)
RACIAL TRAITS
Draconic AncestryBR, pg. 34
You gain a breath weapon and damage resistance with your chosen dragon type.
Blue DragonBR34
Lightning
Breath WeaponBR, pg. 34
Once per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 11 saving throw (type determined by your ancestry), taking [2d6] ([6th] [3d6], [11th] [4d6], [16th] [5d6]) on a failed save, and half damage on a successful one.
Blue DragonBR34
As an action once per short rest, exhale in a 5 by 30 ft. line (DEX DC 11, half damage on success) for [2d6] Lightning Damage [6th] [3d6], [11th] [4d6], [16th] [5d6]
Breath Weapon (Blue): 1 Action
/
Short Rest
Damage ResistanceBR, pg. 34
You have resistance to the damage type associated with your draconic ancestry.
Blue DragonBR34
Lightning Damage
Languages: Common, Draconic
I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
I can stare down a hell hound without flinching.
I enjoy being strong and like breaking things.
Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
Nation. My city, nation, or people are all that matter. (Any)
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
Those who fight beside me are those worth dying for.
I have little respect for anyone who is not a proven warrior.
Feature: Military Rank
You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
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Their contribution stands as a beacon of hope for all adventurers!