Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Besona
Character Name
Sorcerer 1
Class & Level
Urchin
Background
High Elf
Race
Chaotic Neutral
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
12
12
+
0
(Race)
DEXTERITY
+4
18
16
+
2
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
+3
16
15
+
1
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+3
16
16
+
0
(Race)
ARMOR CLASS
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1414
+
SPEED
30 ft
HIT POINTS
Max:
9
9
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
1 +1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
4
KNOWN
13
DC
Cast Mod
4
Cantrip:
2
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Hellish Resistance: You have resistance to fire damage.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.

Background

City SecretsYou know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.


Class

Spellcasting Focus: Arcane Focos

Sorcerous Origin: Shadow Sorcorer

Eyes of the Drak From 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the darkness spell, which doesn't count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.

Strength of the GraveStarting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit. After the saving throw succeeds, you can't use this feature again until you finish a long rest.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Hellish Resistance:[/b] You have resistance to fire damage.

[b]Fey Ancestry:[/b] You have advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Trance:[/b] Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.

[b]Background[/b]

[b]City Secrets[/b]You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.


[b]Class[/b]

[b]Spellcasting Focus:[/b] Arcane Focos

[b]Sorcerous Origin:[/b] Shadow Sorcorer

[b]Eyes of the Drak [/b] From 1st level, you have darkvision with a range of 120 feet. When you reach 3rd level in this class, you learn the darkness spell, which doesn't count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.

[b]Strength of the Grave[/b]Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can't use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit. After the saving throw succeeds, you can't use this feature again until you finish a long rest.
FEATURES & TRAITS
d6
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Cloak and rags.
Total: 0 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: daggers, quarterstaffs, light crossbows, darts, slings, longsword, shortswords, longswords
Languages: Common, Elvish, Celestal
Tools: Thives tools, herbalism kit
PROFICIENCIES & LANGUAGES
I like to squeeze into small places where no one else can get to me
I ask a lot of questions.
PERSONALITY TRAITS
People. I help the people who help me-that's what keeps us alive. (Neutral)
IDEALS
The Friends of my hometown are my everything. For them I endured all pain.
BONDS
I tend to daydream getting completly lost in my own thoughts or activetys.
FLAWS
 
You are always icy cold to the touch.
DESCRIPTION & EXTRA INFO

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