Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Izzdar Teken'und
Character Name
Bard 1
Class & Level
Charlatan
Background
High Elf
Race
Chaotic Neutral
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+3
16
14
+
2
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
+1
12
11
+
1
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+2
15
15
+
0
(Race)
ARMOR CLASS
15
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1212
+
SPEED
30 ft
HIT POINTS
Max:
9
9
TEMP HP
POINT BUY
27
Picture URL:
Token URL:
0 +0
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
2
KNOWN
12
DC
Cast Mod
4
Cantrip:
2
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Keen Senses: You have proficiency in the Perception skill.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4h a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8h of sleep.

Ability Score Increase: Your Intelligence score increases by 1.

Extra Language: You can speak, read, and write one extra language of your choice.

Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.


Class

Bardic Inspiration: You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60ft of you who can hear you. That creature gains one Bardic Inspiration die, a d6.


Class

False Identity: You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.

Favorite Schemes: I insinuate myself into people's lives to prey on their weakness and secure their fortunes.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Keen Senses:[/b] You have proficiency in the Perception skill.

[b]Fey Ancestry:[/b] You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

[b]Trance:[/b] Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4h a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8h of sleep.

[b]Ability Score Increase:[/b] Your Intelligence score increases by 1.

[b]Extra Language:[/b] You can speak, read, and write one extra language of your choice.

[b]Cantrip:[/b] You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

[b]Elf Weapon Training:[/b] You have proficiency with the longsword, shortsword, shortbow, and longbow.


[b]Class[/b]

[b]Bardic Inspiration:[/b] You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60ft of you who can hear you. That creature gains one Bardic Inspiration die, a [d6].


[b]Class[/b]

[b]False Identity:[/b] You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.

[b]Favorite Schemes:[/b] I insinuate myself into people's lives to prey on their weakness and secure their fortunes.
FEATURES & TRAITS
d6
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Rapier
2
1
Viol
1
1
Disguise Kit
3
1
Component Pouch
2
1
Forgery Kit
5
1
Studded Leather Armor [12+Dex]
13
1
Fine Clothes
6
1
Lyre
2
Total: 34 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: Simple Weapons, Hand Crossbow, Longsword, Rapier, Shortsword, Longbow.

Languages: Common, Elvish, Thieves' Cant
PROFICIENCIES & LANGUAGES
I lie about almost everything, even when there's no good reason to.
PERSONALITY TRAITS
Creativity. I never run the same con twice. (Chaotic)
IDEALS
I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.
BONDS
I'm too greedy for my own good. I can't resist taking a risk if there's money involved.
FLAWS
 
Izzdar, the androgynous High Elf, born with light grey skin, silver hair, and distinctive white eyes with black sclera, faced adversity from the very beginning. Hailing from the Dark Elves colonies, he bore an appearance considered "disgusting" by their standards – frail and tiny, his skin and eyes stood out starkly against the dark rich tones and bright red eyes of his kin. Rejected by his family and community, Izzdar learned to navigate the harsh world on his own, developing self-reliance and resilience from a young age.

Forsaking his birthplace, he set out for the largest village, a melting pot of races and species living together in relative harmony. Izzdar, adept at the arts of deception and thievery, capitalized on his exotic looks to manipulate and seduce individuals of various races, using charm to achieve his goals. As he journeyed through this diverse village, he discovered the power of music, taking on the path of a bard's apprentice and honing his skills in various instruments to enhance his ability to captivate and manipulate.

Izzdar's life took a turn towards the clandestine as he delved into the world of charlatanism. Changing identities like a chameleon, he pursued grand thefts and illicit activities, quickly gaining notoriety and becoming a wanted figure in multiple villages. Living a double life, he struggled to find his true identity amidst the facades, yet reveled in the freedom that his deceptive skills afforded him.

Now, as Izzdar, the enigmatic and wanted figure, he continues to navigate the complex web of identities, using his talents to weave stories, manipulate perceptions, and survive in a world that once rejected him.
DESCRIPTION & EXTRA INFO

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